Garry's Mod

Garry's Mod

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ZS Cave Shanty
   
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Content Type: Addon
Addon Type: Map
File Size
Posted
Updated
99.805 MB
3 Jan, 2019 @ 8:33am
3 May, 2021 @ 5:52pm
6 Change Notes ( view )

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ZS Cave Shanty

Description
No Content Requirements! Major Updates! Beta 3!
This time around, there has been a major nav-mesh overhaul, some building layout changes and additional buildings!
Performance has also been altered and should offer a smoother experience!

There is a large space, everything is fully AI noded and the nav mesh has been generated.
Lots of verticality! Intriguing environment!
It's back! Trying to aim for a player driven Zombie Survival vibe.
This time there are no custom NPC spawning structures, it's all player created.

The goal is to have this be a set piece for an intense round of Zombie Survival.

Will you have what it takes to survive an onslaught of player-driven zombies amidst the wrecked shanty swallowed whole by the earth?

If you have any ideas, bug reports or suggestions, please leave a comment!
16 Comments
Damianoitaliano 29 Mar, 2024 @ 4:52am 
cool map :steamthumbsup:
daniel, the fool 4 Jun, 2020 @ 12:00pm 
I'm gonna use this for a screenshot to show off 3 new characters.
INTERESTING DUCK 8 Feb, 2020 @ 10:29pm 
Do you think you could make a massive cave system fit for large bosses and areas with glowing plants or crystals that would be very cool.
evilrich66 18 Sep, 2019 @ 9:46am 
Excellent!
BIGGER JOHN 16 Feb, 2019 @ 9:19am 
i LOVE THIS SHIT DUDE
Niitaayis  [author] 13 Feb, 2019 @ 6:09pm 
I'm overhauling the layout, I'm aiming for "claustrophobic"
stay tuned for changes :D
GLYPH 12 Feb, 2019 @ 10:55pm 
Is there any chance you would be willing to make a RP map along with this? it has a really good atmosphere and would make a really good base :steamhappy:
Lil'Leto 13 Jan, 2019 @ 10:14am 
Some of the AI nodes appear to be beneath the ground, causing npcs with ZINV to spawn down there.
They can also shoot through, throw grenades and headcrabs through, which makes it a bit of a pain to do npc combat on. Some of the nodes might also want to be moved away from walls, had a few npcs get stuck.
Niitaayis  [author] 10 Jan, 2019 @ 3:17pm 
@Frozone
Yes, thanks for the screenshot.

I've already replaced all problematic textures, it'll be different in the next update

this is beta2, I'm making some changes to the layout for beta 3