Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Bordering Genius - Poor Flock
   
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3 Jan, 2019 @ 4:37pm
5 Jan, 2019 @ 1:55pm
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Bordering Genius - Poor Flock

Description
ABC: Bordering Genius - Poor Flock

In a hole in the ground there lived a doppelganger. Not a comfy, clean, dry hole, filled with cozy furniture and an pleasant fragrance, nor yet a fry, bare, sandy hole with nothing in it to sit down on or someone to eat: it was a monster lair, and that means gore.

WARNING: The game includes some dark and grim situations, as well as gore. Don’t play if you are under 18, don’t play with kids. You have been warned.

The download is heavy - it contains Project Q haks necessary for playing. If you already have those haks I recommend downloading much lighter files from: https://neverwintervault.org/project/nwn1/module/abc-bordering-genius-poor-flock

Author Werelynx
Number Players 1
Language English
Level Range Start lvl: 10, end lvl: 11
Races Doppelganger
Tricks & Traps Medium
Roleplay Heavy
Hack & Slash Medium
Classes Druid/Shapeshifter : uses Pregenerated Character
Content Rating Mature
Alignments Chaotic Evil
Gameplay Hours 01-02
Version 1.09 (Initial Steam release)


Features:

- Dhark, Silly and hopefully funny
- Explores Endeavours of Custom Race (Doppelganger) and Not-So-Custom Class (Druid/Shapeshifter) that is otherwise unexplored
- Lots of Eye-Candy, try not to get fat.
- Throwing Shoes / Shoes of Throwing
- Custom Polymorph forms
- Hunt for Rubies in order to get to Bonus Area
- Edible Dhark ‘Shrooms
- Collect as many Shifter forms as you can.
- Cake

For Builders:

- Documentation including possible plot hooks, advices, recommendations regarding plot etc.
- Determine Setting yourself! As of now there are no world-specific items, deities etc.

I'm waiting for your votes and comments.

This is a submission for Adventure Building Challenge held in Feb 2013. You can find more about the challenge here: https://neverwintervault.org/project/nwn1/module/abc-february-2013
Unfortunately the challenge topics were swallowed when Bioware closed down their forums for the 3rd time! 3rd! Seriously!
26 Comments
werelynxo  [author] 3 Jun, 2019 @ 7:14am 
Exactly ;)
Shades 1 Jun, 2019 @ 2:07pm 
"In a hole in the ground there live a hobbit." :steamhappy:
mwpearson 7 Mar, 2019 @ 3:37pm 
don't think so nothing i have installed. don't know how to check if any other modules have installed any
mwpearson 7 Mar, 2019 @ 3:35pm 
no
werelynxo  [author] 2 Mar, 2019 @ 12:54pm 
Crash is definitely not a good thing, will check. Do you have any overrides installed?
mwpearson 2 Mar, 2019 @ 12:16pm 
shoes work. for some reason was r clicking them in quick bar work if l click but even when follow instructions meticulously crash on all attempts to access next area. unless have misunderstood and gnome in first area
werelynxo  [author] 26 Feb, 2019 @ 1:04pm 
Hmm - will check that and get back to you. Maybe I will add a script to automatically cancel polymorph if I figure how to do that.
mwpearson 26 Feb, 2019 @ 11:23am 
sorry have tried . yes once you know it is there the cancel polymorph option is obvious. the shoes remained a problem. on 1 out of 9 or 10 times they gave a casting option and I did get a message with 1 of them about a head shot . otherwise they gave a sword option which just does nothing. eventually paladin died in one of the options where i just got a sword but didn't actually seem to be anything i did. game then crashes 3 times when i try to go through web to next area. am having no technical problems playing other mods
werelynxo  [author] 26 Feb, 2019 @ 6:54am 
Exiting polymorphy is done by clicking on your portrait and choosing "cancel polymorphy".
It had not occured to me that this default polymorph mechanic is quite complicated. Sorry :(
mwpearson 25 Feb, 2019 @ 3:14pm 
to get to first fight have to transform to woman. once transformed gargoyle skull that says 'your true form' goes red and can't be used so how do you exit polymorphy. trying to use woman's head again doesn't work ( also red)