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It had not occured to me that this default polymorph mechanic is quite complicated. Sorry :(
In order to deal with FIRE susceptible baddies you can use druid spells or polymorph in to small res dragon and use breath weapon.
You can use THIS CHARACTER in other modules but unless you add skins and .hak and scripts to give effect of polymorphing into those forms (all can be copied from Bordering Genius module) you won't be able to polymorph into those custom forms.
Now a very different thing is if you want to have doppleganger NPCs. Haven't done that personally but it is already done on neverwintervault. It probably uses standard MONSTER CLASSES like abberation, bug, undead and scripts to simulate doppleganger behavior (i.e. coping PC/henchmen appearence, maybe skills etc.
If my rant is unclear I'll be happy to clarify :)
In my module th doppleganger RACE is actually just "hacked" - I think it uses all the stats for humans. To do that IIRC I have used LETO.
The shapeshifter class requires 5 druid CLASS levels IIRC. You could remove 4 of those by using LETO , which would result in player character druid/shapeshifter (1/5). Then in-game you wouldn't be able to progress in shapeshifter any further due to lack of necessary requirements like skills etc.
If you want to make doppleganger a playable CLASS, you would need to make a doppleganger class. This is hard, but doable. Maybe PRC haks already have it.
To sum up: In this SINGLE PLAYER MODULE you play a pregenerated character with altered appearance, 5/5 druid/shapeshifter build, custom polymorph forms (in the borderinggenius.hak + custom item skins in toolset). Doppleganger is only in name and roleplaying.