Stellaris

Stellaris

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Colonizable Dyson Spheres
   
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346.624 KB
4 Jan, 2019 @ 10:40pm
27 Apr, 2023 @ 11:07am
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Colonizable Dyson Spheres

Description
For Stellaris 3.6
3.8 testing status: Dunno. It worked with 3.7 but I'm probably not doing anything until some of the mods I like get updated. Sure hope they're not waiting on me.
This mod allows you to upgrade your dyson sphere into a massive habitable structure. It will no longer produce resources autonomously, but can be colonized to provide powerful districts and jobs, as well as house an absolutely massive population.

This mod was inspired by Malekith's Dyson Sphere Colonies. Since it still has not been updated, I decided to make my own.

This mod is savegame compatible. It does not overwrite any vanilla dyson sphere files. If you are using Gigastructural Engineering and More , you must disable dyson sphere scaling or you won't be able to upgrade them into habitable ones. I don't know of any other mod compatibility issues, so please let me know if you find any.

Machine Shipset dyson spheres are now supported. If you use the machine shipset GFX, it should carry over to the habitable dyson sphere.

Future Plans: I am currently working on expanding the districts a bit. In the future, I may add a more fleshed out way of developing the technology to build the habitat. Also maybe a control panel or something.

Other Mod Support: I made it work with machine shipsets because I use the mod a lot. I might also make it work with real space system scaling because I use that a lot. I might also make it compatible with some other stuff. But only if I use them a lot and it isn't really hard.
Usage Permissions:

I want to make something for the community to enjoy. Consider this mod public domain.
83 Comments
Mr. Miyagi  [author] 3 Aug, 2024 @ 11:04am 
Drarkan I haven't tested it yet. It should work on a basic level but the mechanics have grown pretty outdated.
Drarkan 3 Aug, 2024 @ 10:38am 
Will this work with v3.12.5?
Mr. Miyagi  [author] 13 Dec, 2023 @ 3:16pm 
ColdSpaCe7 Does this mod cause a crash? I haven't tested it but I'd be surprised if it did.
MightyThor769 13 Dec, 2023 @ 2:44am 
can this get a update please? to reduce chance of a game crash! or someone take over the mod?
etoainshrdlu 11 Jul, 2023 @ 8:39am 
perhaps offering a way to select districts to build/add as a tech path?
MightyThor769 3 May, 2023 @ 10:39am 
dyson sphere scaling?
MightyThor769 3 May, 2023 @ 6:58am 
ok
Mr. Miyagi  [author] 2 May, 2023 @ 2:28pm 
ColdSpaCe7 It should not matter where its loaded relative to NSC, or any other mod since it doesn't overwrite any vanilla files. The only compatibility problem I know if is gigastructures but that's not a load order issue.
MightyThor769 2 May, 2023 @ 6:32am 
does it go under NCS2 in the lead order?
Mr. Miyagi  [author] 27 Apr, 2023 @ 11:58am 
Should be working with 3.7