Black Mesa

Black Mesa

Not enough ratings
mm_bms_coop_area
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.439 MB
5 Jan, 2019 @ 10:18am
5 Jan, 2019 @ 10:18am
2 Change Notes ( view )

Subscribe to download
mm_bms_coop_area

Description
NOTE: This is an old version of the map, a new version can be downloaded here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668686031

This is the first good Black Mesa cooperative map I have ever made. This map is not yet finished but has gotten good progress. This map is inspired by another map I made and it is called "mm_coop_area" (Download: https://gamebanana.com/maps/202501) and is made for Half-Life 2 Deathmatch.

This map can also be downloaded here: https://gamebanana.com/maps/202748.

Why do we fight marines when we are marines? The story is, you play as marines that do not agree with killing Black Mesa personnel (the government's idea of "containing the area"). But we play as marines that are refusing to follow the order of "containing the area" and killing civilians (like Adrian Shepherd). We do have friendly tanks and useless marines with shotguns on the top trying to defend us. We are still enemies with the aliens though.

NPCs to fight:
(Before Wave 1: Manta (Not to fight))
Wave 1: Houndeyes
Wave 1: Alien Slaves (Vortigaunt)
(Before Wave 2 after wave 1: Harrier Jet (Not to fight))
Wave 2: Marines
Wave 2: Abrams (Tanks)
Wave 3: Alien Grunts
Wave 4: Alien Controllers
Wave 5: Gargantuas

Friendly NPCs:
Abrams (Tanks)
Marines

Features:
Mortar launcher and controller
Bunker Guns (50cal)
3D Skybox
Flying entities (Harrier Jets and Mantas) before the first 2 waves
Battery Power/Armor
Suit Charger
Health Chargers and Medkits
Increased Abrams strength in the map only
Original Black Mesa assets
Black Mesa's Soundtracks
Marine announcer (from deathmatch)
You can go through your teammates
Players in scientist team will die eventually in the map (press M to switch teams)
The first wave will start in about 41 seconds (So sounds from ambient_generic do not get messed up)

Cut Features:
Marines on ground, Pressing the USE key would make them follow the player
Enemy Apache (Helicopter)
Tow missiles (Mounted, Powerful RPGs) (Replaced by 50cal)

Known bugs:
Weapon stats will still show on HUD and the weapon V_Models will still show (When you respawn you have no guns, you just need to get them again)
Marines weird AI when near or close to a tank (They just walk, run around randomly and not shoot much).
The Gargantua spawner rarely spawns an extra Gargantua
Abrams (Tanks) will be "forced" look straight when they are shot with a bullet

Please give me feedback and some bugs you found out in the map, thank you :)
6 Comments
AntiAbdulov 8 Feb, 2021 @ 6:25am 
my 2 yrs old comms look`s so old xD lol
Mandrew  [author] 7 Feb, 2021 @ 3:05pm 
@mwparky You'd have to play hl2dm cooperative maps to understand.
Biggest bird 7 Feb, 2021 @ 2:55pm 
????
AntiAbdulov 11 Jan, 2019 @ 11:10am 
on my boots
AntiAbdulov 11 Jan, 2019 @ 11:09am 
sus
airapples 8 Jan, 2019 @ 8:41am 
ok:cozybethesda: