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[WotC] Call of Duty: Black Ops III :: Master Weapon Collection - Main Module
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16.336 MB
5 Jan, 2019 @ 5:09pm
18 Apr, 2022 @ 11:14am
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[WotC] Call of Duty: Black Ops III :: Master Weapon Collection - Main Module

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
IMPORTANT: This is the entire data module to the CoD: Black Ops III Weapon Pack. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 20 new weapons from the title, Call of Duty: Black Ops III. This is a separate mod as Resistance Firearms is grown too big and I wanted this to be a thing on the side.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

Since the assets in this mod is owned by someone else, I will not ask for donations at this time.

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FEATURES
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  • Adds 8 new (and returning) conventional tier weapons, some of which was seen in Black Ops I and II.
    • Submachine Guns
      • MSMC
      • Sten Mark V
      • PPSh
      • AK-74u
    • Assault Rifles
      • M16
      • AN-94
      • Galil
      • M14
      • StG 44
    • Shotguns
      • Beretta 682 'Olympia'
    • Light Machine Guns
      • RPK
      • MG 08/15
    • Pistols
      • M1911
      • C96
    • Sniper Rifles
      • XPR-50
      • Dragoon
  • Adds 12 new magnetic tier weapons:
    • Submachine Guns
      • HG-40
      • Kuda
      • Pharo
      • Razorback
      • Weevil
    • Assault Rifles
      • ICR-1
      • HVK-30
      • Man-O-War
      • MX Garand (Yes, it actually pings)
      • FFAR
      • KN-44
      • M8A7
      • Peacekeeper Mk2
      • LV-8 'Basilisk'
      • XR-2
    • Shotguns
      • Haymaker 12
      • Argus
      • 205 Brecci
    • Light Machine Guns
      • 48 Dredge
      • BRM
      • Dingo
      • Gorgon
    • Sniper Rifles
      • SVG-100
      • Locus
      • Drakon
      • P-06
      • RSA Interdiction
    • Melee
      • Axe
      • Bat
      • Crowbar
      • Improv
      • Katana
      • Mace
      • Shovel
      • Sword
      • Wrench
    • Hero Weapons
      • War Machine
      • Annihilator
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with all attachment slots filled!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG's weapon ini file.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: No, this is mod is considered complete and may not receive no more content updates.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Is there weapons for all Tiers?

A: Yes, but to get to the weapons featured in Black Ops III (ICR-1, HVK-30, etc), you need to buy the Magnetic counterparts.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Sounds:
  • EA/Bioware for publishing/developing Mass Effect Andromeda respectively.
  • Magmacow. LICENSE[creativecommons.org].
  • Navarro. LICENSE[creativecommons.org].
  • SoundMorph for the library of futuristic weapon sounds.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.
  • E3245 for assembling, rigging, animating, coding, and whatever else.

Animations:
  • Iridar for doing animations for the MX Garand (was part of another mod)

UI Work
  • NeIVIeSiS and E3245 for creating the weapon/item icons.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 4.001:
  • BUG FIXES
    • Visual: Fixed an issue where the Magpull on the Extended Mag + Autoloader combo was floating. Uses the original position for now.
Popular Discussions View All (5)
66
1
29 Mar @ 4:01am
PINNED: Bug Report Thread
∑3245
4
9 Jan, 2021 @ 8:12am
PINNED: Future Content (4.000 RC)
∑3245
3
13 Oct, 2024 @ 2:37pm
PINNED: General Feedback Thread
∑3245
213 Comments
Titan_Ready 24 Jun @ 12:29pm 
I know this is a long shot but what are the chances somone can update this to work with LWOTC?
some weapons skins show up but a lot are completely missing, i have been using this modpack for a few years now and at some point some of my most used skins just stop showing up in game no matter what i tried to do to fix it.
is there maybe a why to fix it in the .ini files to make it work with LWOTC? i really wish someone can help with this, i don't mind paying a commision for it even.
Lucky_Carrot 1 Jun @ 2:15pm 
Help please. Every time I research modular weapons, all my attachments goes pitch black. Red through discussion section, but no solution thus far. I am using xSkin.
EpicSushi 27 May @ 11:03pm 
anyone know how to fix the muffled sounds from weapon mods/skins? I tried to restart the game and erase the config folder but the sound from the gun is still muffled.
how to adapt for LWOTC
RickDicolus 24 Jan @ 2:55pm 
Anyone playing this mod with LWOTC (untested in other versions)- there is an extra folder in the weapon config for templars- it is causing duplicates. Removing that folder removed the duplicates and allows anyone who can use pistols equip them.
Venator 24 May, 2024 @ 12:45pm 
@75式改 Easiest way is to use XSkin to switch the appearance of vanilla weapons to the appearance of these.
HeatKnuckle 23 May, 2024 @ 4:23pm 
Recently I started playing Long War of the Chosen mod, which ini files and how can I edit to make this awesome weapon mod work with LWOTC? Is there a tutorial on this?
TheRealSuperNoob 7 May, 2024 @ 9:23pm 
How to blacklist weapon?
Black 17 Mar, 2024 @ 4:43am 
The multiple copies is because the Mod features Skirmisher and Reaper versions of the weapons (If they fit). If a class can equip weapon categories for multiple then they all appear but will have slightly different stats by default.
GibbsNCIS 20 Feb, 2024 @ 1:17am 
Does anyone know why I get double or even triple weapons of the same type when I unlock the magnetic tier