XCOM 2
[WotC] Call of Duty: Black Ops III :: Master Weapon Collection - Main Module
213 Comments
Titan_Ready 24 Jun @ 12:29pm 
I know this is a long shot but what are the chances somone can update this to work with LWOTC?
some weapons skins show up but a lot are completely missing, i have been using this modpack for a few years now and at some point some of my most used skins just stop showing up in game no matter what i tried to do to fix it.
is there maybe a why to fix it in the .ini files to make it work with LWOTC? i really wish someone can help with this, i don't mind paying a commision for it even.
Lucky_Carrot 1 Jun @ 2:15pm 
Help please. Every time I research modular weapons, all my attachments goes pitch black. Red through discussion section, but no solution thus far. I am using xSkin.
EpicSushi 27 May @ 11:03pm 
anyone know how to fix the muffled sounds from weapon mods/skins? I tried to restart the game and erase the config folder but the sound from the gun is still muffled.
how to adapt for LWOTC
RickDicolus 24 Jan @ 2:55pm 
Anyone playing this mod with LWOTC (untested in other versions)- there is an extra folder in the weapon config for templars- it is causing duplicates. Removing that folder removed the duplicates and allows anyone who can use pistols equip them.
Venator 24 May, 2024 @ 12:45pm 
@75式改 Easiest way is to use XSkin to switch the appearance of vanilla weapons to the appearance of these.
HeatKnuckle 23 May, 2024 @ 4:23pm 
Recently I started playing Long War of the Chosen mod, which ini files and how can I edit to make this awesome weapon mod work with LWOTC? Is there a tutorial on this?
TheRealSuperNoob 7 May, 2024 @ 9:23pm 
How to blacklist weapon?
Black 17 Mar, 2024 @ 4:43am 
The multiple copies is because the Mod features Skirmisher and Reaper versions of the weapons (If they fit). If a class can equip weapon categories for multiple then they all appear but will have slightly different stats by default.
GibbsNCIS 20 Feb, 2024 @ 1:17am 
Does anyone know why I get double or even triple weapons of the same type when I unlock the magnetic tier
Colva_Moon123 18 Dec, 2023 @ 8:02am 
Two questions: One, where do I get the schematics to improve the weapons from kinetic to magnetic and plasma? Two, where's the file location to change how many upgrade slots the weapons have?
Aranha Maluco 2 Dec, 2023 @ 10:03am 
The sound of assault rifles disappeared
Mandalore John 6 Oct, 2023 @ 7:08am 
Why is it the Tier 2 and Tier 3 weapon versions do not show up? How to make them appear? They are ingame. I can select them in Customization in the Main Menu, but not during campaign?
Dogforeyals 27 Sep, 2023 @ 7:46pm 
Guys, what mod do you use for that hand positioning for holding a foregrip?
Diego 13 Aug, 2023 @ 2:16pm 
"You buy the vanilla schematics to build the next tier" How can I tell what mentioned is ?

Why are many weapons listed more than once ? I am using Proficiency Class, why can I assign a weapon in loadout BUT soldier can fire it on the battlefield ?
Diego 22 Jul, 2023 @ 6:04am 
KAL 50 Bullpup: Having an issue with this weapon. The “Fire” icon does not show up in order to fire the weapon. It is classed as a “Bullpup” I have no idea where it comes from.

Issued it to a Tech Specialist (proficiency class). Any ideas ?
Diego 14 Jul, 2023 @ 2:47pm 
There is no way to post a small footprint screen shot here. It would significantly help in explaining myself. (Picture is worth a thousand words) :)
RS5-DiDi 2 Jun, 2023 @ 5:23pm 
How to hide weapon like XCOm cant use Reaper Sniper and Templar Pistol
Gamb 30 May, 2023 @ 2:50pm 
Love guns from this mod, fit perfectly with other xcom stuffs. SMG seems dont have mobility bonus, right ?
WilsoN5 25 May, 2023 @ 9:28am 
For some reason when I reload AK-74u my soldier doesn't perform reload animation, but most of the other guns in this pack seem to be normal with reload animation. Has anyone experience this?
Venator 22 May, 2023 @ 12:36pm 
@Sergeant-Major Hellstrom
Use XSkin to change the appearance of any weapon.
Sergeant-Major Hellstrom 22 May, 2023 @ 10:19am 
does anyone know how to make this work with Long War of The Chosen?
ORANGE_AGENT™ 15 Apr, 2023 @ 4:28am 
@Venator
I was wondering the same thing. I also noticed some rifles (like the FFAR) in this pack uses the Sniper aim animation, instead of the traditional animation, which looks much better considering the the size discrepancy betwen the modded guns and the vanilla ones.
Stolas 31 Mar, 2023 @ 5:29am 
Are they suppose to only appear as ghost templates? Because I install this mid-campaign and can't seem to find them.
rgmccray 6 Oct, 2022 @ 6:01pm 
All the pistols and melee weapons should have a UtilitySlotSidearms config folder so they can be epuipped and usable in utility item slots with the right mod. Plus, only certain soldier classes can even equip them as secondary weapons. I have other weapon mods installed that allow for example a grenadier to forego the grenade launcher for a battleaxe or a Desert Eagle for instance. None of the pistols or melee weapons show up visually on my soldier on the Avenger soldier loadout screen when equipped in the utility slot nor are they useable on mission when equipped in the utility slot.
Baka Racker 27 Jun, 2022 @ 1:18pm 
Really appreciate the melee options, I love the variety!
Venator 23 May, 2022 @ 10:00am 
∑3245, is there a way (through the inis) to make the Garand MX and other weapons that fire a 2-shot burst fire a single shot?
Thanks and awesome work on creating and maintaining your mods!
Moisesjns 23 May, 2022 @ 9:38am 
As of this time of post the skins are back to working as normal.
Martian Static 21 May, 2022 @ 11:30am 
@Embrace the Moonlight

There should be weapon blacklist options in the file XComDLCI_BOIII_Weapons.ini located in \steamapps\workshop\content\268500\1616127036\Config on your hard drive.

If you use the community's Alternative Mod Launcher, look for the Black Ops III Master Weapon Collection Main Module in the, right click, and choose "Show in Explorer".

A lot of mods also use Iridiar's Weapon Skin Replacer, so if you have that, you can also look at editing the XComWeaponSkinReplacer.ini file in the configuration file in steamapps\workshop\content\268500\1709345052\Config to hide weapon templates from appearing.
ABadOmen 20 May, 2022 @ 8:24pm 
Hello, I had a quick question. How do I adjust this mod so that the weapons won't actually show up in my inventory, but will be accessible as skins through other mods like Xskin? I'm pretty sure it's a config change, but I don't know which one.
Moisesjns 23 Apr, 2022 @ 4:46am 
I even un sub, and resubbed to the mod,but still some skins are missing.
Yo Gabba Gabba! 22 Apr, 2022 @ 9:27am 
Can you give this a once over for LWotC?
Moisesjns 22 Apr, 2022 @ 5:29am 
Anyone elses guns start missing textures?? after some update i now have guns with all black texture, but you cant see the parts / details.
dmc32 20 Apr, 2022 @ 3:32am 
New guns looks great! Good look and thanks for the hand cannons, well done.
TROCH22 18 Apr, 2022 @ 12:51pm 
sweeeeeeeeeeeeeeeettt!!!!!
Talos 16 Apr, 2022 @ 12:43pm 
Great update, keep it up. Its nice to see such mod updates after so many years.
Black 16 Apr, 2022 @ 8:07am 
Oh that's nice. That's real nice!
Awesome as always!
Moisesjns 9 Apr, 2022 @ 12:09pm 
Love the mod, Got to boost the guns myself to make em in line with my vanilla guns, as these are less than that. But they do look good.
QWERTY 3 Jan, 2022 @ 10:16am 
how to adapt for LWOTC?
∑3245  [author] 25 Dec, 2021 @ 11:08am 
Happy Holidays!

There will be a new, final content update (4.000 RC: The Song of Life) to this weapon pack, which will include 39 new weapons, including melee weapons, some specialist weapons, and some from zombies.

Once this update is out, there will be no more content updates to this mod and will be considered complete. Only bugfixes from here on out if possible.
Sosa 4 Dec, 2021 @ 5:13pm 
Anyone made a bridge for this to properly work with Covert Infiltrations?
RomRojal 28 Oct, 2021 @ 9:57pm 
Have you ever considered making (or adding to these weapons) a pack of Black Ops 4 weapons?
酷酷龙 2 Jun, 2021 @ 10:11pm 
The weapon can not upgrade to respective magnetic and beam weapon.
Dragonlord 10 Apr, 2021 @ 11:43am 
Okay so after literaly 24 hours of digging i figured out why the faction weapons don't have range tables. It was driving me nuts. I don't understand how no one else noticed it. The range tables are missing from the XComWeapon_GlobalStats.ini inside the faction subfolder so every bullpup, vektor and autopistol don't have range tables. I am guessing they were deleted by mistake? Anyway i'll post this in the bugs thread also so maybe the creator will notice.
Ivan Teurer 8 Apr, 2021 @ 11:30am 
is this compatible with Vanilla?
Komissar Gebet 28 Feb, 2021 @ 10:06am 
For some reason when I started a new game the KN-44 doesn't show up in the inventory...
LS_MFT 30 Jan, 2021 @ 7:40am 
What would i have to modify in the config to make certain attachments not appear as a cosmetic change? the 1911 with an ACOG strapped on it looks a bit silly to me XD
McJeetus.Hollow 3 Dec, 2020 @ 12:21pm 
You da best
∑3245  [author] 30 Nov, 2020 @ 9:50pm 
Sorry for the long wait, but I managed to fix the invisible M1911
Bunbun 23 Nov, 2020 @ 7:01am 
Anyone found a solution for the invisible M1911 pistol?