Stellaris

Stellaris

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126.500 KB
6 Jan, 2019 @ 8:06pm
14 Sep, 2019 @ 12:17am
8 Change Notes ( view )

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CM Tweaks

Description
Tweaks various aspects of the game. - Compatible 2.3.3

Edicts:
  • Dark matter (+10% research speed)
  • Zro (+1 sensor range and +10% sublight speed)
  • Living Metal (Armor & hull Regen)

Starbase Modules/Buildings:
  • Solar Panels improved from 3 to 5 energy
  • Hydroponic Bay improved from 3 to 10 food, upkeep also incresed from 1 to 2 energy.

Buildings:
  • Natural strategic deposit buildings changed from 1 to 2 jobs, improving output of Motes, Exotic Gases and Rare Crystals.
  • Sentinel posts jobs increased from 2 to 4
  • Maintenance Depots jobs increased from 3 to 4
  • Clone vats changed from 33% to 50% population growth
  • Clinic changed from 2 to 1 healthcare workers plus pop growth incease of 15% (25% total with jobs)
  • Hospital changed from 5 to 2 healthcare workers plus growth speed increase of 30% (50% total)
  • Spawning Pool given pop growth increase of 15% (40% total)

Jobs:
  • Healthcare job increased from 5% to 10% pop growth
  • Roboticist job increased from 2 to 3
  • Replicator job increased from 1 to 2

Districts:
  • Entertainment Districts added to ringworlds for Non-Gestalt empires
  • Maintenance Zones added to ringworlds for Gestalt empires
  • Maintenance Arcologies added to ecumenopolis for Gestalt empires
  • Maintenance Stations added to habitats for Gestalt empires
  • +1 Maintenance Job to Hive Districts to balance with Nexus district/maintance depot changes

Misc:
  • Strike Craft now improved (speed/range) and also behave more like fighters than bombers
  • Energy based point defense changed from -75% reduced armor damage to -50% reduced shield damage.
  • Modified megastructure restrictions to allow multiple megastructures to built at the same time and some megastructures can be built more than once.

If you like this mod, please come back to rate and favorite.
6 Comments
CoderMonkey  [author] 11 Jun, 2019 @ 2:19pm 
Yes, update coming this week
tyokota638 8 Jun, 2019 @ 6:03am 
Do you have plans to support 2.3?
Mr. T-XP x64 Crosby Edition 4 May, 2019 @ 9:49pm 
This would be a nice mod but the combat changes for PD and strike craft make it non-compatible with other combat affecting mods.
CoderMonkey  [author] 19 Jan, 2019 @ 7:37pm 
Updated for 2.2.3 with some tweaks matching the changes coming in 2.2.4
Oldhip 8 Jan, 2019 @ 1:50am 
Interesting, will give it a go.
zulu9812 7 Jan, 2019 @ 5:55am 
Useful tweaks, thanks.