Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,286 ratings
City Sprawl Graphics
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
178.653 KB
9 Jan, 2019 @ 12:33am
1 Jun, 2021 @ 7:22am
11 Change Notes ( view )

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City Sprawl Graphics

Description
Big thank you to JNR for fixing the mod so it actually works on the workshop.

Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts.

ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACENT TO CITY CENTRE

Discussion about this mod can be found in the following discord: https://discord.gg/fFcuWDb
258 Comments
xXiKillYouXx 25 Jun @ 11:19pm 
maybe you can use the grafics and models of other mod(city lights) for your mod. I want this models on your mod :)
Hiraeth  [author] 28 Mar @ 1:12am 
Yeah it's designed so that the cities physically grow as they get more pops
LeonSky5 26 Mar @ 2:30pm 
Do the city only spraw when pop grows?
CaL71421 15 Mar @ 2:25pm 
I just started using this mod and I really really like it!!! The cities actually look like cities now! Thanks for the mod =D
Hiraeth  [author] 5 Feb @ 5:28pm 
If I had to guess they're mutually exclusive based on the 'priority' of the mod. Hopefully you can at least work around it by placing districts in forests that are not within the 1 tile ring around the city
dion 5 Feb @ 10:46am 
Is it possible to have this mod not override JNR's districts in forests mod visually?
Works great otherwise!
Hiraeth  [author] 17 Jan @ 2:01am 
Don't think so, it's visual
rogi 16 Jan @ 1:48pm 
need new game?
Ronguri 10 Nov, 2024 @ 8:57am 
still works
Hiraeth  [author] 9 Nov, 2024 @ 8:38pm 
Unless the game got an update recently, it should