RUNNING WITH RIFLES

RUNNING WITH RIFLES

92 ratings
Clairemont v1.0
   
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9.984 MB
11 Jan, 2019 @ 1:50am
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Clairemont v1.0

Description
Original map: http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=463


This is an extended version of the Clairemont map linked above, intended for invasion-style gameplay with 3 factions and 21 bases.


The map is currently in a testing phase. There is a bug with the armories, they are usable and appear on the map but are invisible to the player.


Leave feedback, questions, or issues here in the comments.
Contact me directly on Discord: Robert Augustus#8163


If you enjoy this try out my other map on the workshop:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1609051613
23 Comments
DarkBlameMaster 23 Apr, 2020 @ 11:33pm 
Hi,if I want to create a map,what should I do first?
The cute shark Jade✅ 3 Nov, 2019 @ 8:51am 
It's just Farshmak
Ghost993514 11 Jun, 2019 @ 5:09pm 
Rich, just advance with an APC in support. Combined arms, mate.
NervousGamer 13 Apr, 2019 @ 8:43am 
hectic with 800 units, two teams.
richard 27 Feb, 2019 @ 5:43am 
please for the love of god add some decent cover to the wide open spaces in front of the bank and while you're at it, make some gaps between the buildings there, having like a one single avenue of attack is bull
Robert Augustus  [author] 6 Feb, 2019 @ 7:29pm 
@VALOR I'm glad you enjoyed the map, hopefully I will get some time to work on that problem area you mentioned and find a way to solve that issue with AI pathing
VALOR 5 Feb, 2019 @ 3:00pm 
Really cool map my only problem is the little water area on the map above where it says "PATH" the Ai troops get collectively stuck there at times.
Robert Augustus  [author] 1 Feb, 2019 @ 10:25pm 
@Kalsb that may be due to the fact I am using the files from the previous owner, which were for an outdated version and have since been adapted to work in the most recent build. This map config in particular was different from the tutorial map I learned off of
Kalsb 1 Feb, 2019 @ 12:49pm 
You're right, after looking in the map configs it would seem that some maps have minimum and maximum factions defined while most don't. Oddly enough, yours aren't defined but for some reason aren't set to default.

Btw, the armory models aren't invisible, they're just located off the map.
Robert Augustus  [author] 31 Jan, 2019 @ 8:59pm 
@Kalsb you might be able to edit one of the files in the map folder to produce that result