RUNNING WITH RIFLES

RUNNING WITH RIFLES

Clairemont v1.0
23 Comments
DarkBlameMaster 23 Apr, 2020 @ 11:33pm 
Hi,if I want to create a map,what should I do first?
The cute shark Jade✅ 3 Nov, 2019 @ 8:51am 
It's just Farshmak
Ghost993514 11 Jun, 2019 @ 5:09pm 
Rich, just advance with an APC in support. Combined arms, mate.
NervousGamer 13 Apr, 2019 @ 8:43am 
hectic with 800 units, two teams.
richard 27 Feb, 2019 @ 5:43am 
please for the love of god add some decent cover to the wide open spaces in front of the bank and while you're at it, make some gaps between the buildings there, having like a one single avenue of attack is bull
Robert Augustus  [author] 6 Feb, 2019 @ 7:29pm 
@VALOR I'm glad you enjoyed the map, hopefully I will get some time to work on that problem area you mentioned and find a way to solve that issue with AI pathing
VALOR 5 Feb, 2019 @ 3:00pm 
Really cool map my only problem is the little water area on the map above where it says "PATH" the Ai troops get collectively stuck there at times.
Robert Augustus  [author] 1 Feb, 2019 @ 10:25pm 
@Kalsb that may be due to the fact I am using the files from the previous owner, which were for an outdated version and have since been adapted to work in the most recent build. This map config in particular was different from the tutorial map I learned off of
Kalsb 1 Feb, 2019 @ 12:49pm 
You're right, after looking in the map configs it would seem that some maps have minimum and maximum factions defined while most don't. Oddly enough, yours aren't defined but for some reason aren't set to default.

Btw, the armory models aren't invisible, they're just located off the map.
Robert Augustus  [author] 31 Jan, 2019 @ 8:59pm 
@Kalsb you might be able to edit one of the files in the map folder to produce that result
Kalsb 31 Jan, 2019 @ 1:30pm 
Well the vanilla maps definitely support more than 3 factions as long as there are enough bases and this map has plenty. I assumed you had to do something when making the map since the only other map that has to be played with 3 factoins is Iron Enclave.
Robert Augustus  [author] 31 Jan, 2019 @ 1:00pm 
@Kalsb I'm not sure, perhaps with modding but I don't think so with just the base game
Kalsb 29 Jan, 2019 @ 8:17am 
Would it be possible to allow for more than three factions?
HazeDaMaze 25 Jan, 2019 @ 11:41pm 
very good map
Zizter Jong 20 Jan, 2019 @ 10:32am 
it is a spectacular map, however, the lockers do not appear or are functional, only the tactical map appears, but not when you want to use them :rwrsoldier:
Derp 17 Jan, 2019 @ 5:27pm 
Awesome map!
Robert Augustus  [author] 15 Jan, 2019 @ 5:24am 
@The Soldier that might be the issue I'll have to try updating the file
Foot 15 Jan, 2019 @ 4:01am 
Robert, just wanted to say you're awesome. I know how difficult it is to make maps for RWR, but the more we get the better.
CrashToDesktop 14 Jan, 2019 @ 11:21pm 
If you're having problems with invisible Armories, try updating the materials layer (mainly the stuff on the right side, those hold the definitions for all the placed objects) with objects from the same layer from an up-to-date vanilla map. Make a backup in case something breaks that you're not comfortable with fixing yet.
Mouse 12 Jan, 2019 @ 3:40am 
kiełbasa
MaxenTheWeasel 11 Jan, 2019 @ 11:51pm 
I agree, vehicle drivers tend to drive straight into water, resulting into blowing up
Robert Augustus  [author] 11 Jan, 2019 @ 10:31pm 
@Commie Weasel: I can't take credit for the city design as that is the work of the original creator, but if I can get the ai to avoid the canals properly it should make the city combat even more intense.
MaxenTheWeasel 11 Jan, 2019 @ 10:48am 
Great map, I can totally feel a far more intense urban combat than in regular maps!