Parkitect

Parkitect

53 ratings
Hide Scenery
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Mods: Mod
File Size
Posted
Updated
1.211 MB
14 Jan, 2019 @ 9:58am
12 Sep, 2021 @ 12:06pm
9 Change Notes ( view )

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Hide Scenery

Description
Hide Scenery

Select certain scenery or paths to hide, instead of just hide all scenery like Parkitects builtin functionality does.


Note: The full readme with a more detailed description, images, installation description for non-steam versions and additional notes is on the GitHub page of this mod[github.com].

Usage
  • Enable/Disable Hide Scenery: with GUI: . (Period); without GUI: ,(Comma)
  • Select none: Keypad7
  • Toggle individual selection: Keypad8
  • Change selected hidden object: +/-
  • Toggle box selection: Keypad9
  • Clear hidden objects: Keypad3
Both individual as well as box selection can be exited via Esc too (just like every other tool in Parkitect).


All shortcuts can be changed in the Settings menu under Controls in the "Hide Scenery" section. This section is only available in a Park and not in the Main Menu. An exception is +/-: These correspond to the Parkitect for "Increase/Decrease object size".



Additional References
Release Notes

Listed in on GitHub[github.com] and on the GitHub release page[github.com].
A simplified changelog can also be found on the Change Notes page on the Steam Workshop page for this mod.
Issues

Please report issues via the issue tracker on GitHub[github.com].
If this mod is responsible for a crash or an error/exception please include your output_log.txt. Copy this log file immediately after the crash -- its content is cleared for each Parkitect start.

output_log.txt is Parkitects log file, located at
* Windows: %USERPROFILE%\AppData\LocalLow\Texel Raptor\Parkitect\output_log.txt
* Linux: ~/.config/unity3d/Texel Raptor/Parkitect/Player.log
* Mac: ~/Library/Logs/Unity/Player.log
Source code

Craxy/Parkitect-HideScenery on GitHub[github.com]
27 Comments
Craxy  [author] 20 May, 2024 @ 11:51am 
Glad you like the mod :) (and glad the mod still works even though the last update was a lot of Parkitect-versions ago)

About `Hide Attractions`: In theory that shouldn't be too hard to add (at least in a basic version). But do you really need it? There's already a Toggle in Parkitect to hide ALL attractions. For Scenery and Path it makes sense to just hide SOME scenery (for example to see the inside of a building or a lower floor). But is there ever the case that you want to hide just some attractions while seeing others?
Might be the case when building a rollercoaster? But then it might even be hiding some tracks of a coaster while keeping some other tracks of the same coaster visible (-> hiding only part of an attraction)? And I don't know if that's doable (at least somewhat easy).
thegingerautist 17 May, 2024 @ 12:54pm 
Amazing mod, thank you for your service! o7 Any chance attractions could be added some day? I'm a bit of a perfectionist and sometimes when decorating an attraction, another being in my line of sight frustrates me to no end. If not, no worries! This is an amazing mod and my first for the game, as I'm trying to beat campaign in vanilla -- I just can't live without this one, though.
maculator 28 Jan, 2023 @ 2:39am 
Thanks alot for checking! This mod really is awsome. Thank you for making it.
Craxy  [author] 28 Jan, 2023 @ 2:27am 
It can be used in Campaign (just tested)


I don't think mods prevents Achievments (but not 100% sure)
maculator 28 Jan, 2023 @ 1:38am 
Does this mod prevent campaign- or steam achievments?
SexyGardevoir 14 Nov, 2021 @ 2:05pm 
this is great! love using the mod
KongCakes 17 Sep, 2021 @ 11:11am 
Thank you @craxy!
Craxy  [author] 12 Sep, 2021 @ 12:10pm 
@danamberley: I added a `Hide above Height` option.
BUT: that's quite slow when there are more than just a few objects (it has to go through ALL scenery in the park)
-> probably not that useful in big parks, but just in empty maps with just one attraction to theme.
Craxy  [author] 19 Jul, 2021 @ 12:25pm 
That does sound useful! Will look into it.
But might take some time till I'll find some time.



I think I already toyed with hight levels when first creating this mod. Not quite sure why I abondonded it.
KongCakes 18 Jul, 2021 @ 11:05am 
Are you still modding? Was wondering if you could add a hide by height option? A simple GUI where you can enter a height and it hides everything above that height?