The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Summerset's Archipelago
   
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126.753 MB
15 Jan, 2019 @ 2:59pm
19 Jan, 2019 @ 2:48pm
3 Change Notes ( view )
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Summerset's Archipelago

In 3 collections by Skyrim Mod Developer M7 (Ret.)
Skyrim Real Estate by M7
95 items
City Mods of Skyrim by M7
44 items
Skyrim Memorial Mods by M7
13 items
Description
This is a New Lands Mod using a Modder Resource from Nexus Mods. Hearthfires/Dawnguard DLC are required. There are 2+ main islands and 3 icebergs. Access is by boat, quest, or object. Several quests are included.
M7 2019.



https://www.nexusmods.com/skyrim/mods/45659
Kersilivas Worldspace Modder Resource [www.nexusmods.com]
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TES-V: Skyrim, Hearthfires, Dawnguard DLC
(This is from a Mod Resource Worldspace)

(COC M7001A)
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Summerset's ARCHIPELAGO by M7.2019; version 1.2
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Requires: Hearthfires & Dawnguard DLC.

Uses: Kersilivas Worldspace Modder Resource - From the Nexus Mods website
(Uploaded by nevervinter111); Edited by M7.2019


Thanks to:

Nevervinter111, [https://www.nexusmods.com/skyrim/users/3849081];
Project Hoddminir team for publishing their useful resources ( Elinen, Ztree)
[https://www.nexusmods.com/skyrim/mods/38651]
Stroti for his cathedral [https://www.nexusmods.com/skyrim/mods/33948]
Blary for his wall art and opened books resources.
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Kersilivas Nova is an island - accessible via the Display Case near Solitude (see Ship Map Marker) or Castle Dawnguard via a Statue outside.

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Features:
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  • 5+ Islands - one larger island (Main) and one smaller island (with Town); with Icebergs.
  • Both Islands are accessible at the Kersilivas Docks (via boat); enter display case near Solitude City (Map).
  • Town has self-service economic buildings (Winery, Glass maker, Tailor, Cafe) and Blacksmith, General Store, & Marketplace. Nearby are Farms and Lotus pools, Doomstones.
  • Larger Island has a Castle with Jarl + Guards + Prison; Woodsman House, Lodge (Player homes); Cathedral, Temple of Talos (Healing Pool, Shrine); Inn + Guards + Stockade fencing (Bandits nearby); Docks + Stairs; Small Command Post near Castle; Varied Mines (Iron, Gold, Stone); interconnecting Roads; The Undercity + bridge; Altar of Arkay + Necromancers/Bandits/wolves on roads; Dwarven Ruins + waterfalls; functional fishing poles + wood piles; and NPCs (Follower in Castle); an old Tower; Southern Fortress, etc.
  • Undercity: has a main area with Merchants, Campgrounds, Commons + Fence, Vaults, Theater, Arena, Ice Cream Parlor, Follower in Theater, etc.
  • Navmeshing on roads mostly. You can use Map Markers for Fast Travel, or boats.
  • Custom graphics courtesy of the mod resources mentioned above (plants, Cathedral, etc.), and M7 (food items).
  • The Necropolis is below the bridge near Undercity (with Allied Merchant in Crypt).
  • You can build a Fortress (misc. Quest) along the road near the Dwarven Ruins. See Knights Quest below.
  • Mage Tower with 2 Mages who practice Magic in the daytime (Merchants).
  • Buy Stocks or Lottery Tickets in Undercity. Vaults = Stocks, Lottery Tickets = Commons (Fence).
  • New Magic Spells!
  • Buyable Palace for Player (Use with Custom Family Home Mod ).
  • Bath House with hot/cold pools (Tepidarium/"Warm" (+30% Stamina fortified); Frigidarium/"Cold" (+30% Magicka fortified) once per day). Located near the Mines.

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Quests:
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1. "Enter the Mummy" - find 3 clues about the missing Mummy while in the Tomb below the Ancient Dwarven Ruins. Then locate the Mummy and bring it to the Altar for your reward.
2. "Build a Fortress" - follow instructions from an Automaton perched on a rock along a road (see Map).
3. "Economics" - make items from local industries into Crates in the Town Market.
4. "Thieves Guild" Quest (see: Fence) = find blueprints and read them (bring it to a Goldsmith anvil for reward).
5. "Knights of the Square Table" - In order to be a Knight, you must perform 10 Tasks (Misc. Quests). The rewards include a Horse (Spell tome), enchanted Dragonbone armor, and a key to the Palace (Player home - see above). This may take about a half-hour to complete. You need to build the Fortress Nova first and enter the Tower for these quests.


M7 2019.

Added Material - Version 1.2 (Jan. 19, 2019).

- I added 37 Magic Spells to the Khajiit Fence in Commons in Undercity.
- I added decor to the exterior of the Bath House near the Varied Mines.
- A small quest runs on the bedroll at each entry point (Solitude / Dayspring Canyon).


M7 2019.

Popular Discussions View All (3)
1
15 Jan, 2019 @ 3:44pm
Bugs, if any...
Skyrim Mod Developer M7 (Ret.)
0
15 Jan, 2019 @ 3:28pm
M7 Fan Club.
Skyrim Mod Developer M7 (Ret.)
0
15 Jan, 2019 @ 3:26pm
Positive and Constructive Feedback.
Skyrim Mod Developer M7 (Ret.)
18 Comments
Skyrim Mod Developer M7 (Ret.)  [author] 3 Oct, 2021 @ 9:46pm 
I would like to assist with this but I am retired from modding due to health issues (eye disease), maybe you can ask someone who has played it? Thanks. M7 2021.
Zell 3 Oct, 2021 @ 6:29pm 
Mod started & played fine with SKSE - I can not figure out how to get the door open to look for the mummy? took out the 2 barricades, unlocked the master lock on door but the magic seal seems impossible to breach?
UlyssesThePagan 7 Nov, 2019 @ 8:58pm 
I liked the map, there was plenty of areas to explore. As the quests go I didn't bother. I notice how rich in loot this area had, so it was perfect for my current Viking raiders build. I spawned in all my current modded followers outfitted them with viking gear and we sacked Kersilivas Nova. None was left alive and I was loaded with loot.
bronwen.gilchrist 11 Aug, 2019 @ 9:39pm 
Found everything for the quests and completed them all. I really like the new spells.
Thanks again for another great mod from you, keep it up.
Skyrim Mod Developer M7 (Ret.)  [author] 25 Jul, 2019 @ 11:18pm 
no you don't need to drop the house on the ground. there is probably an activator that accepts the plans (like a dwarven button or object you contact with). try looking around for an activator, soil sample, or item that can be touched by the Player.

M7.
bronwen.gilchrist 25 Jul, 2019 @ 9:04pm 
How do you build the Knights house? I have the house plans but where do I put the house? I drooped the plan on the ground and it is a lopsided house. Is there a particular place to go?
bronwen.gilchrist 22 Jul, 2019 @ 8:28pm 
Another great mod from you. Only played for about an hour, I wanted to check out the whole area before I do a quest, still haven't been everywhere yet, this is huge.
eveningztar 22 May, 2019 @ 3:39am 
I will test it. Unless I return to complain within an hour, that means this mod is exactly as amazing as it looks like, and I already suspect that to be the case. Thanks for all the time you have put into this and for sharing.
Skyrim Mod Developer M7 (Ret.)  [author] 31 Jan, 2019 @ 2:35pm 
One quest is using the bedroll near the entrances; another is in books sold by the Fence (Khajiit) in Undercity Commons. Another is with a Automaton (Sphere automaton) on a rock along a road where you build the Fortress.
Rammstein.dag05 31 Jan, 2019 @ 11:41am 
i can´t find any quest