The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summerset's Archipelago
18 Comments
Skyrim Mod Developer M7 (Ret.)  [author] 3 Oct, 2021 @ 9:46pm 
I would like to assist with this but I am retired from modding due to health issues (eye disease), maybe you can ask someone who has played it? Thanks. M7 2021.
Zell 3 Oct, 2021 @ 6:29pm 
Mod started & played fine with SKSE - I can not figure out how to get the door open to look for the mummy? took out the 2 barricades, unlocked the master lock on door but the magic seal seems impossible to breach?
UlyssesThePagan 7 Nov, 2019 @ 8:58pm 
I liked the map, there was plenty of areas to explore. As the quests go I didn't bother. I notice how rich in loot this area had, so it was perfect for my current Viking raiders build. I spawned in all my current modded followers outfitted them with viking gear and we sacked Kersilivas Nova. None was left alive and I was loaded with loot.
bronwen.gilchrist 11 Aug, 2019 @ 9:39pm 
Found everything for the quests and completed them all. I really like the new spells.
Thanks again for another great mod from you, keep it up.
Skyrim Mod Developer M7 (Ret.)  [author] 25 Jul, 2019 @ 11:18pm 
no you don't need to drop the house on the ground. there is probably an activator that accepts the plans (like a dwarven button or object you contact with). try looking around for an activator, soil sample, or item that can be touched by the Player.

M7.
bronwen.gilchrist 25 Jul, 2019 @ 9:04pm 
How do you build the Knights house? I have the house plans but where do I put the house? I drooped the plan on the ground and it is a lopsided house. Is there a particular place to go?
bronwen.gilchrist 22 Jul, 2019 @ 8:28pm 
Another great mod from you. Only played for about an hour, I wanted to check out the whole area before I do a quest, still haven't been everywhere yet, this is huge.
eveningztar 22 May, 2019 @ 3:39am 
I will test it. Unless I return to complain within an hour, that means this mod is exactly as amazing as it looks like, and I already suspect that to be the case. Thanks for all the time you have put into this and for sharing.
Skyrim Mod Developer M7 (Ret.)  [author] 31 Jan, 2019 @ 2:35pm 
One quest is using the bedroll near the entrances; another is in books sold by the Fence (Khajiit) in Undercity Commons. Another is with a Automaton (Sphere automaton) on a rock along a road where you build the Fortress.
Rammstein.dag05 31 Jan, 2019 @ 11:41am 
i can´t find any quest
selminha 21 Jan, 2019 @ 4:49pm 
ill test
Skyrim Mod Developer M7 (Ret.)  [author] 19 Jan, 2019 @ 2:56pm 
Added Material - Version 1.2 (Jan. 19, 2019).

- I added 37 Magic Spells to the Khajiit Fence in Commons in Undercity.
- I added decor to the exterior of the Bath House near the Varied Mines.
- A small quest runs on the bedroll at each entry point (Solitude / Dayspring Canyon).

M7 2019.
Skyrim Mod Developer M7 (Ret.)  [author] 18 Jan, 2019 @ 3:33am 
ok thanks.
M7.
Monarch 18 Jan, 2019 @ 12:36am 
okay,so heres my opinion
remove the plants growing on the stone ground at the western watchtower near spawn
make a private quarters in the nova palace as its all shared acommodities
why is there a bath house in the middle of nowhere lol?

besides that i like the designing,bathhouse looks great,doesnt feel like an empty map and doesnt feel like an empty mod,ill keep you posted if i find anything important :)
Skyrim Mod Developer M7 (Ret.)  [author] 17 Jan, 2019 @ 9:08pm 
I can always add content for version 2.0.
M7.
Skyrim Mod Developer M7 (Ret.)  [author] 16 Jan, 2019 @ 5:14pm 
slow day today....
M7.
Monarch 15 Jan, 2019 @ 8:24pm 
yeah sure,ill help :)
Skyrim Mod Developer M7 (Ret.)  [author] 15 Jan, 2019 @ 3:47pm 
Does anyone want to test this mod?
M7 :)