Stellaris

Stellaris

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[2.7.2 Only]Gestalt Branch Offices
   
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1.803 MB
17 Jan, 2019 @ 6:38pm
25 Aug, 2020 @ 10:09am
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[2.7.2 Only]Gestalt Branch Offices

Description
No longer being updated. Sorry!

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[Old Description]

Probably not compatible with other mods that affect the files I've listed before. DEFINITELY not compatible with Iron Man.

With this mod, Gestalt Consciousnesses that can engage in diplomacy are now able to establish commercial agreements, and their planets are valid locations for Branch Offices. I have made a unique set of building options for both normal megacorps and criminal syndicates.

There's something to be said for balance concerns, seeing as the Megacorp doesn't get as much out of the commercial agreement. Because their planets generate no trade value, the balancing on the values for these buildings will be ongoing.

Buildings:

Machine Intelligence:
Drone Mining Facility: +1 Mining Job, Produces 15 Minerals
Exotic Restaurant: +1 Agri-drone job, Produces 15 Food (Servitor Only)
Drone Foundry: +1 Fabricator Job, Produces 4 Alloys
Drone Security Outpost: +1 Warrior Drone Job, +12 Naval Cap, +100 Army EXP
Drone Research Facility: +1 Calculator Job, +10/+10/+10 Research
Drone Maintenance Facility: +10 Amenities, Produces 15 Energy
Drone Trade Good Factory: +1 Artisan Drone Job, Produces 10 Consumer Goods

Machine Intelligence Criminal Empire Options, crime values unchanged:
Drone Reclamation Facility: Produces 20 Minerals
Drone Bioharvesting Facility: Produces 20 Food
Drone Bootleg Goods Factory: Produces 15 Consumer Goods
Drone Alloy Skimmer: Produces 5 Alloys
Hijacked Processing Center: +15 Naval Cap
Energy Siphoning Facility: Produces 20 Energy
Subversion Core: Produces 15 Unity
Drone Disassembly Labs: +15/+15/+15 Research

Hivemind:
Hive Drone Mining Facility: +1 Mining Job, Produces 15 Minerals
Agri-Drone Co-op: +1 Agri-done job, Produces 15 Food.
Fair Trade Goods Facility: +1 Artisan Drone Job, Produces 10 Consumer Goods
Hive-Staffed Alloy Foundry: +1 Fabricator Job, Produces 4 Alloys
Security Methodology Testing Center: +1 Warrior Drone Job, +12 Naval Cap, +100 Army EXP
Hivemind-Onemind Outreach Center: +1 Synapse Drone job, Produces 10 Unity
Cooperative Research Facility +1 Brain Drone Job, Produces +10/+10/+10 Research
Product Testing Facility: +10 Amenities, Produces 15 Energy

Hivemind Criminal Empire Options, crime values unchanged):
Mining Siphon Drop-Off: Produces 20 Minerals
Drone Bio Reclamation: Produces 20 Food
Chemical Facility: Produces 15 Consumer Goods
Scavenger Facility: Produces 5 Alloys
Bio-hacking Facility: +15 Naval Cap
Symbiotic Den: Produces 15 Energy.
Hivemind Research Lab: Produces +15/+15/+15 Research

Overwrites:
buildings/14_branch_office_buildings
diplomatic_actions/00_actions
game_rules/00_rules
34 Comments
[OLG] HexoSlaya369 2 Jun @ 9:36am 
i second this
WRXKiller-GM 8 May @ 3:06am 
Or at least new people who are trying to do this mod?
WRXKiller-GM 8 May @ 12:13am 
Any more up to date version of this mod especially with how hide minds now have trade like every other empire?
Verily 9 Dec, 2020 @ 1:41pm 
Your mod deletes necrophage buildings, just an FYI. Might want to fix that.
Ziiro  [author] 25 Aug, 2020 @ 10:10am 
Turns out it was my fault in the 00_rules file. Had to run a diff check and add a bunch of stuff that I forgot to add in the update stuff. This should fix a few bugs! Thanks for the report.
Sukkrak 23 Aug, 2020 @ 3:55am 
i did but i just tested it with only this mod activated and it still happened
Anyways i love what you have done with the mod :)
Ziiro  [author] 21 Aug, 2020 @ 8:54am 
That's really weird. I'll have to double check my code when I have some time because I have a theory why that might be possible, but I really doubt it's my mod. Are you running others?
Sukkrak 21 Aug, 2020 @ 12:10am 
there seems to be a bug where ancient empires join the gallactic community
Ziiro  [author] 30 Jun, 2020 @ 10:12pm 
okay so I keep breaking other things while I'm trying to fix different parts. Expect multiple updates while I try to get this all squared away.
Ziiro  [author] 30 Jun, 2020 @ 9:47pm 
I've fixed the line problem in diplomatic_actions, and that seems to have made it work from my limited testing. If something else is broken, let me know