Stellaris

Stellaris

[2.7.2 Only]Gestalt Branch Offices
34 Comments
[OLG] HexoSlaya369 2 Jun @ 9:36am 
i second this
WRXKiller-GM 8 May @ 3:06am 
Or at least new people who are trying to do this mod?
WRXKiller-GM 8 May @ 12:13am 
Any more up to date version of this mod especially with how hide minds now have trade like every other empire?
Verily 9 Dec, 2020 @ 1:41pm 
Your mod deletes necrophage buildings, just an FYI. Might want to fix that.
Ziiro  [author] 25 Aug, 2020 @ 10:10am 
Turns out it was my fault in the 00_rules file. Had to run a diff check and add a bunch of stuff that I forgot to add in the update stuff. This should fix a few bugs! Thanks for the report.
Sukkrak 23 Aug, 2020 @ 3:55am 
i did but i just tested it with only this mod activated and it still happened
Anyways i love what you have done with the mod :)
Ziiro  [author] 21 Aug, 2020 @ 8:54am 
That's really weird. I'll have to double check my code when I have some time because I have a theory why that might be possible, but I really doubt it's my mod. Are you running others?
Sukkrak 21 Aug, 2020 @ 12:10am 
there seems to be a bug where ancient empires join the gallactic community
Ziiro  [author] 30 Jun, 2020 @ 10:12pm 
okay so I keep breaking other things while I'm trying to fix different parts. Expect multiple updates while I try to get this all squared away.
Ziiro  [author] 30 Jun, 2020 @ 9:47pm 
I've fixed the line problem in diplomatic_actions, and that seems to have made it work from my limited testing. If something else is broken, let me know
Jimmteycreeper17 6 Jun, 2020 @ 1:12pm 
ok, so i was looking at this mod and just fixed the missing envoys bug: if you dont mind doing your own handy work, all you have to do is go to this mods file, grab a copy of the envoys code in the base game diplomatic file and stuff it in there: from how im testing it, it seems to work to fix the bug.
Kheeran 8 Apr, 2020 @ 1:30pm 
Thank you for noting the bug with improve/harm relations. As much as I loved using this mod, bugging the envoys was too much. Hopefully the creator, or someone else will update this mod in future.
Blaaack_ 21 Mar, 2020 @ 2:25am 
well, this mod will make "improve relations" and "harm relations" selection invisible on new
federation DLC somehow.

i know its no longer updated but if there's any chance to update to fix this i gonna be so happy because playing this with my friend was so fun
Coolcat15 10 Apr, 2019 @ 3:00pm 
holy hell what is that thumbnail it's beautiful
Ziiro  [author] 6 Feb, 2019 @ 7:35pm 
@brucethemoose I believe it was Tauma, check the first page of comments on this mod.
brucethemoose 6 Feb, 2019 @ 12:48pm 
@Zirro Out of curiosity, who's working on gestalt corporation mod? do they have a online repo?
Darth Modus - God of Richards 26 Jan, 2019 @ 4:34pm 
@Ziiro - Great mod! Very helpful and considerate modder who knows the game very well. Thank you for the help and all the best with your mod. :)
Hunter 495 23 Jan, 2019 @ 2:15pm 
@unknwn prson I was about to say the exace same thing, it is currently <<LOVING IT>>
Unknwn Prson 21 Jan, 2019 @ 9:35am 
Best thumbnail ever.
Ziiro  [author] 21 Jan, 2019 @ 9:16am 
Outside of the scope of my mod, but I know someone's working on that.
starfirejordan 20 Jan, 2019 @ 6:21pm 
but can you add a new goverment option for it instead of the gesteal conchens
starfirejordan 20 Jan, 2019 @ 6:19pm 
YES THANK YOU! IVE BEEN WANTING A ROBOTIC MEGACORP FOR SO LONG!!!!!!!!!!!!!!!! YOU ARE THE BEST!!!
Hazardous 20 Jan, 2019 @ 5:46pm 
It's not about the trade value, its about providing valueable goods and services to my robotic friends.
Ziiro  [author] 19 Jan, 2019 @ 5:37pm 
To my knowledge, mods will simply overwrite each other. The file that allows Commercial Agreements is diplomatic_actions/00_actions, so anything that touches that would overwrite my work. (Probably.)
TurtleShroom 19 Jan, 2019 @ 3:18pm 
I gave this a Like for that picture alone. It is glorious. :approved:
chris99hansen 19 Jan, 2019 @ 2:58pm 
We are taking a look into mod problems, we don't know much about mods and how they are made or work together, but so far hive minds does not work as it should (we think)
Ziiro  [author] 19 Jan, 2019 @ 2:51pm 
@chris99hansen what was your government type and what was theirs? Got a screenshot of you hovering over the button? Other mods?
chris99hansen 19 Jan, 2019 @ 12:04pm 
nooooo I started a game with my friend and it still says I can't form a comercial pact ;(
chris99hansen 19 Jan, 2019 @ 9:50am 
Thank you so so much! this is a mod I've been looking for!
Ziiro  [author] 18 Jan, 2019 @ 11:14pm 
By my understanding, if a planet is owned by a Gestalt, the trade value is simply nullified - as it is in all places on a Gestalt. So it would take some doing to rip all of those hooks out.

Unfortunately I don't know anything about making compatibility patches, so I'll have to look into that (It's a good idea.)
forerunner398 18 Jan, 2019 @ 10:17pm 
Also, can't you just add trade value to a planet through buildings with a modifier?
forerunner398 18 Jan, 2019 @ 9:51pm 
Also, any chance you could make a patch for Glavius AI?
Ziiro  [author] 18 Jan, 2019 @ 9:07am 
I'll be adding icons in the next push, and probably renaming the mod to better fit what they are.

Probably also going to do a quick pass over some of the buildings so that they make more sense and/or have more appropriate descriptions and values.
Thauma' 18 Jan, 2019 @ 2:58am 
I was going to complain about this mod being just like the mod I have in progress, but turns out this is just a mod that allows megacorps to build BOs at Gestalt planets... The idea I am working on is a little different, and still heavy work in progress... Other than that, I like this idea, though it could use a tiny bit of refinement, specifically the fact none of the buildings have some icons (don't have to be unique), you should add some replacement building for the Commercial Forum, as it is the best building to build on BOs. I'd look into making the building perhaps improve the production of all BO buildings, via some modifier, that could work, given that trade value is not a thing for gestalts (well technically it is, but gestalts cannot produce it themselves, nor see it, as they have the thing disabled entirely by the mere fact they are a gestalt)