Stellaris

Stellaris

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Expanded Megastructures and Technology
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File Size
Posted
Updated
1.566 MB
18 Jan, 2019 @ 5:29pm
4 Jul @ 8:57pm
152 Change Notes ( view )
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Expanded Megastructures and Technology

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popular Discussions View All (4)
34
30 Jun @ 7:40pm
PINNED: Bug Reports
Tovius
8
4 Mar, 2024 @ 3:27pm
PINNED: Suggestions
Tovius
1
5 Apr, 2020 @ 1:15am
PINNED: Features
Tovius
137 Comments
hydra 18 Jun @ 12:33am 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 16 Jun @ 6:53pm 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 14 Jun @ 1:52am 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [author] 14 Jun @ 1:41am 
Its the game updating faster than I can keep up
kahvipensas 14 Jun @ 1:04am 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 5 Jun @ 9:37pm 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.
Aki Zeta-9 5 Jun @ 11:47am 
00_fallen_empire_tech.txt overwrites fe building techs
Tovius  [author] 5 Jun @ 11:01am 
This mod shouldn't touch any od the building techs
Aki Zeta-9 5 Jun @ 10:32am 
FE building techs have been updated in recent patch
Tovius  [author] 25 May @ 10:42am 
Thank you for your work. It will be fixed in the next update.