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Thanks for your mods, @Tovius
Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
building_fe_assembly_1_cap = 1
Are these intentional or errors?
hull techs don't have a check for bioships and swap for beastmasters
mining drone weapon tech don't have a swap for bioships
(Genesis Project origin is definitely staying, through)
As an unfortunate consequence of the latest dlc, I found it easier to remove the improved space whale and void cloud weapons tech. I've added additional techs that improve space fauna weapons more generally to compensate.
Shroudwalkers already have access to it.
Since teachers of the Shroud don't require taking the Perk maybe that requiremnt maybe replaced with having started the Psionics tradition?
I have heard that the Arc Furnace and Dyson Swarm are on the weak side, so I may buff them when I come back from updating my other mods. If you have any suggestions, I would like to here them.
I have a lot of mods, so I wouldn't be surprised if the problem can't be replicate don your end.
Either way, thank you for your time and sorry for bothering you!
Please post any further inquiries you have in this matter in the bug report thread and not here.
In the meantime, I would recommend using the version of STU available on my patreon. If you have never downloaded a Stellaris mod manually before, I would suggest you google how to do that.
Scripted Trigger Undercoat is still not updated, but I uploaded a temp version you can use until it gets an official update (don't use both the temp fix and the official mod, or you will run into problems).