Age of Empires II (2013)

Age of Empires II (2013)

25 ratings
Ozhara's Planet Pack - Green Edition
   
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New Workshop General: Terrain
File Size
Posted
Updated
3.959 MB
23 Jul, 2013 @ 7:55am
15 Mar, 2016 @ 11:30am
2 Change Notes ( view )

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Ozhara's Planet Pack - Green Edition

In 2 collections by Ozhara
Ozhara's Green Planet - Space Collection
12 items
Ozhara's Land Replacements
5 items
Description
Would you like to have the endless space in your games?
Did you ever want to now what a map would look like if all the landmasses were 'planets'?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.

Changes:
----------------------
It changes all the land terrains to ones fitting this theme.

If you also want to use the space water, you can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=160090150

Here you can find more future like bridges:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=168584934

For better fitting jungle trees:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166182974

Some mines fitting the space theme you can get here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=172047086
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=165378845


All non default graphics on the screns beside the land terrain aren't included. I just had some other changes active for testing purpose and forgot to turn them off.

For I implemented a rocky planet texture and some steel covered ones, there weren't enough terrains to keep all the different normal terrain types.
So I decided to do several planet packs, each fitting some different terrain types.

This is the Green Edition, that contains grass and fits planets that have much vegetation.

Other types that will be published soon.

This pack looks best by using my space pack as well that changes the water:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=160090150
26 Comments
Ozhara  [author] 28 Jun, 2015 @ 2:17am 
Thanks, glad you like it. :)
alcohlik 28 Jun, 2015 @ 2:16am 
Amazing work! :)
Quiche078 7 Mar, 2015 @ 5:01am 
Ok: thank you for letting me know;
Ozhara  [author] 7 Mar, 2015 @ 4:43am 
Technically spaceships are no problem.

BUT - units are really time consuming for you need to do 50 seperate images for each units animations. For ships and units with moving parts it's even more.

Beside this, with just replacing unit graphics, spaceships can't have shadows.
This is for AoE uses no seperate shadow layers for non-flying (bird) units. You can see this for units have black shadows instead of transparent ones.
So without editing the dat file (all players in mp need the mod to get no desyncs) by adding these shadowlayers, I can't add shadows without the shadows (that are seperated from the ships visually for they are flying) would interfere with other objects in an unrealistic way.

So it's not impossible - but not that likely I'll do spaceships in the near future.
But lincolnlou is working on some alien replacements (just mines and stuff for now, but he's working on more).
Quiche078 7 Mar, 2015 @ 3:54am 
As well as space water textures and planet land textures, have you uploaded spaceship textures for water, and if not would that be completely possible to go with the space textures?
Ozhara  [author] 7 Dec, 2013 @ 10:25pm 
That's one option, yes. :)
Jack BeFlippen 7 Dec, 2013 @ 8:11pm 
So, this is if I want to feel like im playing Star Craft: medieval. :P
друг 31 Jul, 2013 @ 7:51am 
Hitler approves of this mod/texture pack ( whatever it is )
Ozhara  [author] 31 Jul, 2013 @ 7:49am 
That's what I wanted to hear, some cool ideas for really unique scenarios. :D

Thank's a lot! And glad you like it. :)
друг 31 Jul, 2013 @ 7:46am 
I can finally make an Asgaard map