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They attack one character then in the same round they attack another character, like they are spreading the damage out to my party. By next round I can full heal and gain armor, magic shield back each round when they do this.
They use battlestomp only once in a few hrs of play, and it was on one of my characters that still had full physical armor, WTF? Lol
Plenty more stupid things they do.
Most of this most likely not the mod, but the game mechanics AI, so stupid!
Sin Tee: https://www.youtube.com/watch?v=gZ8pLgFDO6k
Werglia: https://www.youtube.com/watch?v=7xgMLUpYdTI
For my own attempt I use barrels to block, drop Mind Maggot Grenade (one ingredient, mind maggot is in the prison near Kniles, just need to buy empty grenade from traders) on those magisters. I also use rupture tendons invisible, and play dead with Fane.
The skill difference would be larger as you progress with the game.
As far as I could remember there are about one or two skills added to the enemies after Fort Joy. More skills are added to the enemies at later acts, progressively.
Oh, ok so I have to leave ACT I and then check in ACTII for the skill difference?
Magisters didn't get new skills or power in Fort Joy. You can see the comments in another mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/1621250187
BTW, did you fight Dallis in the front gate of Fort Joy? It is already very hard without mod. Dallis and her minion would be at level 8. The players should be at level 5 (or level 6 at max).
One piece of info about AI from Larian that I read before is:
https://docs.larian.game/Combat_AI
I had read it before and found the setting described in there is very complex. Then I didn't drill down the AI system anymore.
It had tags for AI_PREFERRED_TARGET, AI_UNPREFERRED_TARGET and AI_IGNORED_TARGET. But didn't notice any ways for AI always attack a dying companion.
Please check mudknights comments as of today here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1511639381
He explains how to access the AI part and modify them, well atleast I think that's what he tries to explain. I have no idea lol
Is it possible to allow enemies to focus fire down our party members in battle?
For example, as a human we can use our party to focus fire on one enemy to kill it quickly, the enemy AI however, very rarely if ever do that to us. They seem to randomly or arbitrarily chose who to attack. If they could focus fire us down, then that will level the playing field a bit more and add that extra bit of difficulty.