ARK: Survival Evolved

ARK: Survival Evolved

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BB_Taloner (UnStackMod)
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21.162 MB
26 Jan, 2019 @ 4:49am
10 Apr, 2019 @ 3:29pm
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BB_Taloner (UnStackMod)

Description
[Discontinued]

This Mod need to be 1st on the list in mods (1st loaded before other will be)

I created this mod to convert resources from any stacking mod's to normal resources
becouse WC give us Experimental option to stacking resources


new structures with engram on 1st lvl:
BB - Resources To Talon - to convert old resources to Talon
BB - Talon To Resources - to convert talon to resources (normal not moded)
BB - Apex To Talon - change spino sail, sarco skin etc to talons
BB - Ammo To Talon - change Ammo to talons
all cost 1 stone


what You need to do:
- add this mod (1st on the list in mods)
- change resources to talons
- delete old stack mod
- change talons to resources (if you dont like to use this mod after change resources)
- leave mod and use talons for storage resources / used them for trades (like Auction Mod) or delete it (all unchange talons and BB structures will be deleted)

there are two kind of Talons:
1st one with coin background
2nd one withe name 1,000x (to make them u use 1,000 coin-background Talons) to convert it back use E on them in the player inventory
every Talon witch have E on Icon (center-down) can be consume in the player inventory by pressing E key on them

Talons now weight 0,0001 / pcs
change slots:
BB - resources to talon - form 1000 / 2000 to 400 / 800 (normal / hidden)
BB - apex / ammo - form 1000 / 2000 to 400 / 800 (normal / hidden)
BB - talon to resources - form 1000 / 2000 to 6 / 800 (normal / hidden)
now placement only on floors and ceilings only
Popular Discussions View All (1)
0
14 Feb, 2019 @ 3:50pm
Spawn Blueprint
Boooryss
15 Comments
Boooryss  [author] 18 Jul, 2022 @ 10:00am 
It all depends on what other modifications change in the game,
everything should work fine when loaded second, if the first one is not related to resources,
nor does other mods need to be first if the preceding mods do not correspond to them

it's best to run a clean game and check if in the order we choose we load the mods, we have access to all functions from all individual mods, if everything is ok than we can aply it on ouer normal save game
Thundercraft 16 Jul, 2022 @ 7:18pm 
I understand that this mod needs to be 1'st in the mod list.However, what about those of us using other mods which also says that it MUST be at the top of the mod list? Examples of mods like this are avatar mods (such as Naturalism 2 or "Ark: Uncut 2.1 (NSFW)") and difficulty mods (such as Difficulty PL ).

Should we swap the mod order between play sessions, depending on which mod needs to be used or which mod is more important? Should this mod still work if it is 2nd, right below the avatar mod? Or, must we only have an avatar mod above "BB_Taloner" long enough to create a new character with the avatar mod and then restart, swapping the order so this mod is now 1st?
Boooryss  [author] 14 Feb, 2022 @ 2:05pm 
metal have 2 version (normal and ext), polymer have 2 organic version (normal and ext)
or maybe u talking about 1k talons (square ones) ( --=image=-- [i.postimg.cc] )
it was added for Auction House mod (ther was a limit how many item can be trade for something)
if someone liked to trade dino for 2 mln hide it was imposible (limit was 10,000 if i remember corectly for one transaction), then using talons x1,000 (the square ones) u needed to trade only 2,000 of them to have 2 mln hide in one transaction
they were only added for this mod (Auction House) no other purpose.
123 14 Feb, 2022 @ 10:12am 
im abit confused to why some resources have 2 voncersion icons that both require 1000 of said resource for example metal polymer etc, i dont understand the need for 2 of them when they do the same thing, the one with coin and E on it already reduce weight massivly and lower the weight so what is the need for 2nd conversion ?
kadziol (PL) 26 Apr, 2021 @ 8:36am 
Boooryss:Bardzo fajny Mod, niech działa wiecznie dbaj oto:steamthumbsup:
Boooryss  [author] 25 Oct, 2020 @ 2:11am 
Hello Friend
i'm glad you like my mod

Regarding faster conversion, I use the Forge mechanism to do this, and unfortunately, if I will set a faster conversion, the server will have lag if more people use it at the same time,

I would have to change the conversion method to immediate, I tried to do this but failed :(

As for adding new resources, I do not plan (I have mod files on another computer to which I currently do not have access)
Lithium Flower 19 Oct, 2020 @ 3:17pm 
Hi there! I'm sooo very glad to come across this mod. Thank you for making it. There's a ton of stack mods and nearly none of them have any choice to uninstall one if it doesn't work properly or is no longer updated without losing your precious resources. This is desperately needed.

I had two questions: is it possible to make the conversion from talons to resources faster? It takes a very long time. I tried setting up multiple talons to resources boxes but only one of them works.

Second: I wasn't able to find an option to convert unfertilised eggs and kibble in the resource list? Is it possible to add those to the resource list?
Boooryss  [author] 19 Jan, 2020 @ 12:29pm 
Ciężko stwierdzić co nie działa po Twojej wiadomości, zakładam że pomyliłeś struktury
miejsce na 6 slotów ma Talon to Resource
400 slotów ma Resource to Talon
w 1 zamieniasz talony na surowce w tym 2gim zamieniasz surowce na talony
Sparda 19 Jan, 2020 @ 10:51am 
J... G... nie dziala juz przy pobieraniu 6 slotow miejsca na H... to jak tylko W....
EldoRhaan 24 Jul, 2019 @ 5:39am 
As an admin, it's really usefull as when you convert it back to normal ressources, you get the modded one, when you add a stack mod.