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everything should work fine when loaded second, if the first one is not related to resources,
nor does other mods need to be first if the preceding mods do not correspond to them
it's best to run a clean game and check if in the order we choose we load the mods, we have access to all functions from all individual mods, if everything is ok than we can aply it on ouer normal save game
Should we swap the mod order between play sessions, depending on which mod needs to be used or which mod is more important? Should this mod still work if it is 2nd, right below the avatar mod? Or, must we only have an avatar mod above "BB_Taloner" long enough to create a new character with the avatar mod and then restart, swapping the order so this mod is now 1st?
or maybe u talking about 1k talons (square ones) ( --=image=-- [i.postimg.cc] )
it was added for Auction House mod (ther was a limit how many item can be trade for something)
if someone liked to trade dino for 2 mln hide it was imposible (limit was 10,000 if i remember corectly for one transaction), then using talons x1,000 (the square ones) u needed to trade only 2,000 of them to have 2 mln hide in one transaction
they were only added for this mod (Auction House) no other purpose.
i'm glad you like my mod
Regarding faster conversion, I use the Forge mechanism to do this, and unfortunately, if I will set a faster conversion, the server will have lag if more people use it at the same time,
I would have to change the conversion method to immediate, I tried to do this but failed :(
As for adding new resources, I do not plan (I have mod files on another computer to which I currently do not have access)
I had two questions: is it possible to make the conversion from talons to resources faster? It takes a very long time. I tried setting up multiple talons to resources boxes but only one of them works.
Second: I wasn't able to find an option to convert unfertilised eggs and kibble in the resource list? Is it possible to add those to the resource list?
miejsce na 6 slotów ma Talon to Resource
400 slotów ma Resource to Talon
w 1 zamieniasz talony na surowce w tym 2gim zamieniasz surowce na talony
At the moment in its current form it's the golden goose a lot of server admins have been looking for.
Especially now that a lot of modders are switching to atlas, the chance a stack mod has to be switched to one still getting updates got bigger..
great job ;)
(that way you don't have to alter the weight as the items can't be taken out, so no weight exploits will be possible and will only work for switching mods as intended)
https://steamuserimages-a.akamaihd.net/ugc/963110007858535277/79D4E39C7F317CB73C8E20CDFEB059FAD47FF043/