ARK: Survival Evolved

ARK: Survival Evolved

BB_Taloner (UnStackMod)
15 Comments
Boooryss  [author] 18 Jul, 2022 @ 10:00am 
It all depends on what other modifications change in the game,
everything should work fine when loaded second, if the first one is not related to resources,
nor does other mods need to be first if the preceding mods do not correspond to them

it's best to run a clean game and check if in the order we choose we load the mods, we have access to all functions from all individual mods, if everything is ok than we can aply it on ouer normal save game
Thundercraft 16 Jul, 2022 @ 7:18pm 
I understand that this mod needs to be 1'st in the mod list.However, what about those of us using other mods which also says that it MUST be at the top of the mod list? Examples of mods like this are avatar mods (such as Naturalism 2 or "Ark: Uncut 2.1 (NSFW)") and difficulty mods (such as Difficulty PL ).

Should we swap the mod order between play sessions, depending on which mod needs to be used or which mod is more important? Should this mod still work if it is 2nd, right below the avatar mod? Or, must we only have an avatar mod above "BB_Taloner" long enough to create a new character with the avatar mod and then restart, swapping the order so this mod is now 1st?
Boooryss  [author] 14 Feb, 2022 @ 2:05pm 
metal have 2 version (normal and ext), polymer have 2 organic version (normal and ext)
or maybe u talking about 1k talons (square ones) ( --=image=-- [i.postimg.cc] )
it was added for Auction House mod (ther was a limit how many item can be trade for something)
if someone liked to trade dino for 2 mln hide it was imposible (limit was 10,000 if i remember corectly for one transaction), then using talons x1,000 (the square ones) u needed to trade only 2,000 of them to have 2 mln hide in one transaction
they were only added for this mod (Auction House) no other purpose.
123 14 Feb, 2022 @ 10:12am 
im abit confused to why some resources have 2 voncersion icons that both require 1000 of said resource for example metal polymer etc, i dont understand the need for 2 of them when they do the same thing, the one with coin and E on it already reduce weight massivly and lower the weight so what is the need for 2nd conversion ?
kadziol (PL) 26 Apr, 2021 @ 8:36am 
Boooryss:Bardzo fajny Mod, niech działa wiecznie dbaj oto:steamthumbsup:
Boooryss  [author] 25 Oct, 2020 @ 2:11am 
Hello Friend
i'm glad you like my mod

Regarding faster conversion, I use the Forge mechanism to do this, and unfortunately, if I will set a faster conversion, the server will have lag if more people use it at the same time,

I would have to change the conversion method to immediate, I tried to do this but failed :(

As for adding new resources, I do not plan (I have mod files on another computer to which I currently do not have access)
Lithium Flower 19 Oct, 2020 @ 3:17pm 
Hi there! I'm sooo very glad to come across this mod. Thank you for making it. There's a ton of stack mods and nearly none of them have any choice to uninstall one if it doesn't work properly or is no longer updated without losing your precious resources. This is desperately needed.

I had two questions: is it possible to make the conversion from talons to resources faster? It takes a very long time. I tried setting up multiple talons to resources boxes but only one of them works.

Second: I wasn't able to find an option to convert unfertilised eggs and kibble in the resource list? Is it possible to add those to the resource list?
Boooryss  [author] 19 Jan, 2020 @ 12:29pm 
Ciężko stwierdzić co nie działa po Twojej wiadomości, zakładam że pomyliłeś struktury
miejsce na 6 slotów ma Talon to Resource
400 slotów ma Resource to Talon
w 1 zamieniasz talony na surowce w tym 2gim zamieniasz surowce na talony
Sparda 19 Jan, 2020 @ 10:51am 
J... G... nie dziala juz przy pobieraniu 6 slotow miejsca na H... to jak tylko W....
EldoRhaan 24 Jul, 2019 @ 5:39am 
As an admin, it's really usefull as when you convert it back to normal ressources, you get the modded one, when you add a stack mod.
BLiNNeMaNS 8 Feb, 2019 @ 2:50am 
well, whatever you decide, if i were you i wouldn't complicate the mod too much.
At the moment in its current form it's the golden goose a lot of server admins have been looking for.
Especially now that a lot of modders are switching to atlas, the chance a stack mod has to be switched to one still getting updates got bigger..
great job ;)
Boooryss  [author] 8 Feb, 2019 @ 1:46am 
after we convert resources form old mod we use talons on our server as a payments in Auction House Mod, (normaly u can put auction only with 1 stack of resources so if u have no stack set it will be for example 200 Hide in 1 auction, with this mod u can use talons and set up to 1mln Hide in 1 auction) this is a reason that i will change waight on them
BLiNNeMaNS 8 Feb, 2019 @ 12:16am 
maybe instead of talons you can take out, make them fixed items attached to the chest instead.
(that way you don't have to alter the weight as the items can't be taken out, so no weight exploits will be possible and will only work for switching mods as intended)
Bagga 27 Jan, 2019 @ 9:26am 
No new engrams at level 1