RimWorld

RimWorld

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Mod, 1.0
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28 Jan, 2019 @ 5:37pm
24 Mar, 2019 @ 4:40pm
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ChargedEnergyMunitions

Description
CEM is a complete late game munitions package consisting of Advanced Energy Projectile Weapons. Designed to Bypass armor By Burning clean through. Every weapon Deals Heat damage so you can Cook your Foes Alive. Each weapon has from 60% to full 100% armor penetration. To balance this CEM weapons have longer warmups and cool downs however they do deal a large amount of damage. On top of this they require Advanced Component to be fabricated.

Turrets using CEM have the advantage of not using outside Power instead relying on internal Uranium fuel cells that deplete with each shot and will need to be refueled.

Along with that you can now research an Uranium Generator that Generates slightly less power then the Steam Generator. 3300, Being able to be placed anywhere there smaller size allows a great deal of flexibility. However it is critical to defend your Generator as damage can cause them to Meltdown and Explode with tremendous force!

You can now combine Plasteel and Devilstrand into Infurnum a Metalic typed compound that can be crafted into armor that will provied your setalers protection from CEM munitions welll not that Heavy Energy Cannon nothing stops that best to bait that rader with the glowing giant red gun into melee and not let him shot at you :D Pro Tip

Hard Stats
*Atomic Generator*
Produces power by consuming Uranium. Must be periodically loaded with Uranium fuel. Normal Fueling lasts 1.7 years.
300hp
Flammability 1
Beauty -5
80% chance to explode when destroyed
Radius 15
Type BombSuper (Same as an anti grain warhead)
Produces 3300 power
100 Uranium to Refuel
Produces 10 heat per second

*Turrets*
*Charged Energy Turret*
A powerful Charged Energy Turret slower fire rate then the normal turret however deals high damage and burns through armor. Note requires Advanced Components to build and Uranium as fuel
300HP
Flammability 1
Beauty 1
Radius 4
Type Flame
Fuel Capacity 200
Accuracy
Touch 98
Short 79
Medium 62
Long 56
Shot Burst 3
Damage 20 (Burn)
Range 30

*Energy Supresser Turret*
Supresser Turrets are designed to cause attackers to brake formation and scatter. Its lower power projectiles light things on fire instead of burning. It doesn't explodes when destroyed. However it dose cause a lot of fire so it should never be used for indoor defense. Note requires Advanced Components to build and Uranium as fuel
300HP
Flammability 1
Beauty 1
Fuel Capacity 500
Accuracy
Touch 100
Short 80
Medium 70
Long 60
Shot Burst 20
Damage 15 (Flame)
no armor penetration
Range 20

*Heavy Energy Turret*
A Powerful Energy Cannon. Using a Magnetic Energy Compressor This canon can fire a single powerful shot at long range the wave length of the energy makes it less predictable at long ranges but when it hits the damage dealt is catastrophic. Note requires Advanced Components to build and Uranium as fuel.
300HP
Flammability 1
Beauty 1
Radius 2.5
Type Bomb
Fuel Capacity 200
Accuracy
Touch 90
Short 80
Medium 79
Long 60
Shot Burst 1
Damage 65 (Burn)
uses 5 fuel per shot
Range 45

*Charged Energy Blaster*
A powerful Charged Energy Blaster Turret faster fire rate then the normal turret however deals less damage. Note requires Advanced Components to build and Uranium as fuel.
300HP
Flammability 1
Beauty 1
Radius 4
Type Flame
Fuel Capacity 300
Accuracy
Touch 98
Short 89
Medium 72
Long 56
Shot Burst 15
Damage 10 (Burn)
Range 30

*Weapons*
*Heavy Energy Cannon*
A highly advanced version of the Energy rifle. Like other Energy type weapons damage is Heat based. This weapon is designed to completely bypass almost any armor. Built for Mid Range and Heavy Damage.
Accuracy
Touch 75
Short 94
Medium 85
Long 75
Range 45
Burst Shot 1
Damage 55
Armor Penetration 150%
Melee
Stock Blunt 20
Barrel Blunt and Poke 9

*Energy Rifle*
A Projected Energy weapon that burns through armor very easily. Unlike most weapons Energy rifles Deal Burn damage. The burns cause great pain.
Accuracy
Touch 65
Short 88
Medium 75
Long 68
Range 35
Burst Shot 3
Damage 20
Armor Penetration 75%
Melee
Stock Blunt 10
Barrel Blunt and Poke 6


*Heavy Energy Rifle*
A Powerful Projected Energy weapon that burns through armor very easily. Unlike most weapons Energy rifles Deal Burn damage. The burns cause great pain.
Accuracy
Touch 55
Short 68
Medium 88
Long 78
Range 30
Burst Shot 2
Damage 20
Armor Penetration 75%
Melee
Stock Blunt 15
Barrel Blunt and Poke 9

*Energy Pulser*
A charged energy sub-machine gun. Faster fire rate and more projectiles than a Energy rifle but reduced range and damage.
Accuracy
Touch 85
Short 60
Medium 35
Long 20
Range 20
Burst Shot 10
Damage 15
Armor Penetration 55%
Melee
Stock Blunt 9
Barrel Blunt and Poke 3

*Energy Sniper*
A charged energy sniper rifle. Slower fire rate than a Energy Rifle but increased range, accuracy, and damage.
Accuracy
Touch 35
Short 68
Medium 85
Long 90
Range 50
Burst Shot 1
Damage 60
Armor Penetration 85%
Melee
Stock Blunt 15
Barrel Blunt and Poke 10


*Mass Energy Projector*
A charged energy weapon designed to provide suppressing fire or area control. Extreme fire rate and more projectiles make it similar to a Mini-gun however each projectile has far less power then a normal energy rifle. Often lights targets on fire.
Accuracy
Touch 60
Short 45
Medium 35
Long 25
Range 35
Burst Shot 30
Damage 8 (Flame)
Armor Penetration 50%
Melee
Stock Blunt 20
Barrel Blunt and Poke 15

*Impact Driver*
This weapon launches compressible balls with metal cores. Designed to incapacitate attackers the weapons projectiles are slow and heavy dealing blunt smashing damage can easily down a target. Very infective verse armor.
Accuracy
Touch 80
Short 65
Medium 45
Long 75
Range 25
Burst Shot 15
Damage 9 (Blunt)
Armor Penetration -1 (armor negates damage)
Melee
Stock Blunt 9
Barrel Blunt and Poke 9
8 Comments
El_Chibre 9 Jun, 2021 @ 1:38pm 
Man I really wish this got updated
Maximi1ian 5 Mar, 2020 @ 1:19am 
Hi there!

Question: Will there be an UPdate 4 the 1.1 Version of the RIM? And if the answer is YES (i hope so) is there an ETA?
Blue North Star 3 Feb, 2019 @ 2:29pm 
Is it possible to add a combination with Dryxsteel or Unobtainium to make them stronger?
I know, they're both massively overpowered as they are, but I'm a believer of "Overkill is the Best Kill." :)
pgames-food 31 Jan, 2019 @ 6:50pm 
heheh it probably uses hotshot ammo rounds :)
Mori Ginto  [author] 31 Jan, 2019 @ 4:50pm 
Update coming soon, will be adding Plasteel Devilstrand combination materiel named Inferneum
This will allow you to create armor with strong stabbing blunt and Heat armor, atm in the base game only devilstrand gives good heat armor (3 in the base game) but it cant be used to make any actual armor. Current plan is to have it be 10 plasteel and 10 devilstrand to make 10 Inferneum (bulk recipe included) it will also be found in exotic and bulk traders at a commonality of .03 for reference plasteel has a commonality of .05 so it will be rear to buy. But you wil have a way of protecting your self from Spacer and up tech raids who may have CEM weapons (looking at you race mod creators who gave Ultra tech to all your races by default) Keep in mind the Red Heavy Energy Canon ignores all armor as it has over 100% penetration soooo arm your snipers pawn with the big gun if you see a guy in redish armor. it will stop that punk cold well hot but you know what I meant.
人善被狗欺 31 Jan, 2019 @ 7:00am 
so cool
pgames-food 30 Jan, 2019 @ 12:15am 
sounds cool :)