Kenshi
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Conquest! Tengu's Vault
   
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1.016 MB
28 Jan, 2019 @ 8:09pm
24 Feb, 2019 @ 10:18pm
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Conquest! Tengu's Vault

Description
This is a Player Takes over a NPC Town mod.
This mod adds an override town version of Tengu's Vault with the condition of "The Vault Warden is dead"
The player version of the vault comes fully loaded with all the interior furnitures, a bar squad with trader that will roam from gate to vault and back and a small group of samurai guards that are allied with the player.
(vagrant faction copy) and can be hired as mercenaries to guard.
In order for the take over to take effect you must completely leave the zone with your entire squad before returning to the vault.
(after the vault warden is dead)
10 Comments
Nemús 15 Jul, 2024 @ 7:10pm 
some form to revert the vault property to the UC? I am triying that because a unique character that i want spawn inside under the UC property
Bigerman 21 Mar, 2021 @ 10:09am 
First thank the work.

Second to say that it would seem very interesting to me to be able to claim in some way (war) the Ashlands, Fish Isle, Southern Hive and Cannibal Capital, since once conquered they would not modify the gameplay much either but it would allow to live with a certain "peace".
MangoCobra 19 Nov, 2019 @ 10:50pm 
Request that allows you to purchase the vault, so you can build stuff within!
Grabbles 18 Oct, 2019 @ 8:44pm 
Could I request a takeover of Tiny settlement?
zsitlife 7 Aug, 2019 @ 2:08am 
That is great!
I've been looking for mods that can occupy small strongholds.
I like this and Dust Tower Takeover
Thank you!:steamhappy:
Howls@TheMoon  [author] 24 Feb, 2019 @ 10:20pm 
@The Kurgan
Thanks, I took a look and Yabuta is not even recruitable. I removed him from the override recruits list as well as the other non recruitable prisoners.
-Only Luquin, Ester and Sinclyde are recruitable so i removed the other npc's on the prisoner list (after takeover)
Howls@TheMoon  [author] 24 Feb, 2019 @ 10:06pm 
The conditions for him to set up his fort are that Tengu is still alive and you are not an ally of the rebel farmers. What this won't do is add him in if he's all ready dead though, if you've wandered by the vault previously and the unique prisoners have loaded they might have died out.
This update just gives the option to get any recruits that were missed before take over, it will require an import for them to show up and if they don't show up they are dead and would require import without dead npcs checked.
Radd 24 Feb, 2019 @ 8:58pm 
To confirm, the one prisoner who creates his own faction, still makes his own faction?
Howls@TheMoon  [author] 24 Feb, 2019 @ 4:07pm 
Updated~
All of the possible unique recruitable prisoners that have a small chance to spawn in the vault will now spawn after you take over as bar squads wandering the town.
Luquin- Psycho- Espher- Sinklyde- Screamy- Yabuta- Hex-
Radd 29 Jan, 2019 @ 3:02pm 
Thank you so much for putting this together. Wanted to confirm that it worked and the furniture (and gate!) transfered seemlessly on a simple load. Didn’t need to import. Haven’t had too much time to build, but I was able to dismantle and place interior objects like normal. I had a save that was primed to siege the Vault, right after Tengu and the other noble’s death (it’s pure anarachy in the dunes right now). Being able to take arguable the most fortified position of theirs is a great reward. Greatly appreciate your efforts on evolving this game!