Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second to say that it would seem very interesting to me to be able to claim in some way (war) the Ashlands, Fish Isle, Southern Hive and Cannibal Capital, since once conquered they would not modify the gameplay much either but it would allow to live with a certain "peace".
I've been looking for mods that can occupy small strongholds.
I like this and Dust Tower Takeover
Thank you!
Thanks, I took a look and Yabuta is not even recruitable. I removed him from the override recruits list as well as the other non recruitable prisoners.
-Only Luquin, Ester and Sinclyde are recruitable so i removed the other npc's on the prisoner list (after takeover)
This update just gives the option to get any recruits that were missed before take over, it will require an import for them to show up and if they don't show up they are dead and would require import without dead npcs checked.
All of the possible unique recruitable prisoners that have a small chance to spawn in the vault will now spawn after you take over as bar squads wandering the town.
Luquin- Psycho- Espher- Sinklyde- Screamy- Yabuta- Hex-