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"Cubes get dissolved when they contact pellets." Well, tell it to the cubes XD The first one wasn't aware and lived longer than it should for the first couple of tries o.O
"If the timing is short, it probably means it is not the intended move." Me, checking the walkthrough, thinking "well... not slow-paced either" ^^'
Too bad I had error signs though I have both Portal 1 and Bee Mod installed.
Really well done!
As for the mechanics, I think the "portal pallet refresher" really bugs me, it should be at least in some big bold text on the chamber description because I know some people just aren't gonna finish this because they just don't know the mechanic! And it isn't something very obvious either.
The map should have made in a way that the area that you get both cubes should be "locked out", in the sense that the testing elements become unavaible (and new cubes spawn in the center if the player desintegrated one, for example). Because the second part is already huge and it took me a while just to process everything that was going on, and the steps required first to grab the cubes and then solve the chamber.
As for the execution, the only part that bugged me was the last portals. The orange portal room should be where the timing indicator for the companion cube is instead, so while I do my quickshots there would be a view to indicate when I can place my portal. I liked that you also put an extra few seconds on the timer so I can just right miss a portal placement and still get the pellet right.
....
Since you can't really stuck yourself though, I'd say it's not worth a fix. Maybe an interesting additional challenge for the players ;)
Good map! A refreshing take too, since I don't see very often maps that use custom elements like these from the Rexaura mod so well (and a monoportal too while at it!). I remember you saying on another rexaura inspired chamber that "if the timing isn't correct, you're probably doing something wrong", and this is one of the best chambers that illustrate that. I do have a few complaints though:
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