Space Engineers

Space Engineers

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Realistic-Ish Thrusters - Configurable offset forces for thrusters (Obsolete, please get new version)
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
29.214 KB
1 Feb, 2019 @ 9:11pm
9 Mar, 2019 @ 4:10pm
6 Change Notes ( view )

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Realistic-Ish Thrusters - Configurable offset forces for thrusters (Obsolete, please get new version)

Description
NEW VERSION AT https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2383340737

UPDATED: Digi was right, now there should be no load every time a thruster is built. Also, this mod is now compatible with Hover Engines (it turns itself off as far as they are concerned, since they have their own arrangement for this).

Original mod by Digi at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=575893643

This mod lets you scale between Space Engineer vanilla behavior (All thrusts are applied to a grid's center of mass) and Digi's Realistic Thrusters (thrust is applied at the thruster position). This is intended to ease the learning curve for designing ships with realistic thrusters, or to make sure that vanilla autopilots and NPC ships can still operate properly.

The default setting is halfway between vanilla thrusters and realistic thrusters; a configuration file (ConfigData.xml) will be created under Storage, which will allow you to adjust this setting. 0.0 is vanilla, 0.5 is default, and 1.0 is realistic.

With the default setting of 0.5, vanilla AI ships can fly correctly, and scripts like Vector Thrust will operate correctly.



Want to see my real life robots, lasers, and space engineering stuff? it's at http://www.robots-everywhere.com

Want to see my free RPG and boardgame stuff? it's at http://www.emlia.org
16 Comments
spiritplumber  [author] 13 Jun, 2020 @ 5:04am 
haven't had time for space engineers lately (too busy making PPE) but I cna give it a shot this weekend
Truffel 13 Jun, 2020 @ 4:50am 
It would be nice of you to update the mod, since original mod has a neat feature of disabling the vectoring for NPC, which means all ai ships can fly just fine
spiritplumber  [author] 8 May, 2019 @ 9:54pm 
that'd be an interesting feature, yes.
C4PTRAMPAGE 8 May, 2019 @ 2:58am 
@spiritplumber[FUG]
while its great to be able to adjust the realism factor the rotation force applied by a thruster thats offset, what i really need is an offset tolerance setting for how many blocks off the thruster can be before it counts as not being perfectly centered. please add that.
SOBEK 5 Apr, 2019 @ 8:42am 
Just thinkin that way , your mod self working good :) thx for info :)
SOBEK 5 Apr, 2019 @ 8:39am 
Aerodynamics mod mayby do this issue , you have this instaled too ?
spiritplumber  [author] 5 Apr, 2019 @ 7:29am 
I use modular encounters and it works...

Try to set the relaism from 0.5 to 0.3
SOBEK 5 Apr, 2019 @ 3:14am 
Npc mods like modular and outers are not compatbile with this mod , so cant by use with all this type mods in world . Mayby you must do some with AI take control from outer way to spawn ships , and then will by work on AI npcs ships. Dont know how its work but dont work like you want to. :)
SOBEK 5 Apr, 2019 @ 2:56am 
Hi . My problem is strange , all drones work fine but bigger ships in atmosfer planet earth going down with mod "on" with default setting :)) , its not work like in discription . Like a briks going down after fly some distance after spawn , all cargo or enemy large ships spawned. Simulation slow down and this is not realistic for me. Good luck.