Stellaris

Stellaris

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[WIP]Planet type traits
   
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Tags: Traits
File Size
Posted
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141.498 KB
2 Feb, 2019 @ 2:41pm
18 Feb, 2019 @ 8:45am
23 Change Notes ( view )

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[WIP]Planet type traits

Description
I uploaded this mod way too early. Im still working on it tho dont expect updates any time soon since a lot of work need to be done. :)

Hello, please note that this mod is under heavy construction.

Works fine with vanilla but if you wanna all the planet traits you gonna need to use PD :)

Forces trait on species depending on that species planet type prefrence (the starting planet) for example if i woud to pick ocean world my species and my leaders will get ocean-evolved trait etc.... those traits cannot be picked or removed and will follow you no matter what. You will recieve them at start of your game and new leaders recieve it upon recruiting.

This is to simulate that species actually evolved in that eviroment

Basic framework for all planets done except civics planets... will add those during balancing phase.
Adds 33 spiecies and 165 leaders halfbaked and horribly unbalanced traits.
The end goal is to make the traits influencial enough to make a diffrence while not go to pure RP evrything goes territory.
They are over the top and will change alot as time goes on


Balancing - phase 1:
fleshing out all traits (adding/changing/removing modifiers). Once im kinda happy with a trait i will create "card" for it and put it in images in here so its eazier for you to see and tell me what shoud be changed. + Civics planets
Balancing - phase 2:
tweaking numbers
adding hive mind and robits.

Icons are just placeholders
Tooltips are kinda broken since i decided to use diffrent modifieres. I will create a custom ones tho for now its not a priority



What am i currently working on:



You can use any picture you see in here for whatever you want :) .... for 1 MILLION dollars mwhahahaha haha hah ha...

Any idea/suggestion is greatly appreciated. Please post them in "Ideas" discussion ;)
Popular Discussions View All (3)
11
28 Feb, 2019 @ 6:37am
PINNED: Ideas
Misha
0
8 Feb, 2019 @ 9:37am
PINNED: Balancing/Feedback
Misha
0
2 Feb, 2019 @ 4:09pm
PINNED: Traits
Misha
67 Comments
Fetfrumos96 16 Dec, 2021 @ 2:55am 
There is no descriptor file. So the launcher swears. Suddenly it will fix it. Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 15 Dec, 2021 @ 9:19am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
FireDashredragon 28 Sep, 2021 @ 10:40pm 
Still work in progress?
Light 18 Jul, 2020 @ 7:52am 
does it work wtih 2.7?
Cephalon Sithalo 8 Jul, 2019 @ 9:24pm 
I love how the Mesa pic looks like Excalibur from Warframe trying to cosplay as Mesa from Warframe lol :LotusFlower:
Misha  [author] 3 Jun, 2019 @ 5:44pm 
@Feliaria cheers! :lunar2019piginablanket:
Feliaria 2 Jun, 2019 @ 11:22am 
@Misha, you're all good! I just didn't know if it could have been a misspelling in your data, so didn't want some of your work to go to waste if so! Thanks for letting me know! Looking forward to it! I love your ideas!
Misha  [author] 2 Jun, 2019 @ 9:54am 
@Feliaria sorry for the long wait for answer prairie was added to PD in a time when i stopped updating this mod. Will update in few days (mby week) after 2.3
Feliaria 21 May, 2019 @ 12:02pm 
Prairie species/leaders don't seem to have a trait?
Matthew V 26 Mar, 2019 @ 3:06am 
lovely art