Total War: ATTILA

Total War: ATTILA

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Imperium Rebalanced and Improved for late game Attila. NINE levels.
   
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Tags: mod, Campaign
File Size
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805.870 KB
2 Feb, 2019 @ 9:39pm
28 Feb, 2019 @ 9:39am
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Imperium Rebalanced and Improved for late game Attila. NINE levels.

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Purpose
Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll to victory. ERE and WRE start at the 2nd highest level of imperium, but are nowhere close to being qualified for the major diplomacy and corruption issues that plague huge imperia. The aim of this mod is to keep the game enjoyable but challenging for the player up until turn 160 when Attila dies and most have quit the campaign.

Features
9 levels of imperium instead of the standard 7.
--Mid to High Imperiums feature Increased corruption to represent historical inefficiencies, extortion, bribes to other factions and banditry.

--Corruption can be countered by many factors in other mods. I have several mods for this.
--This mod introduces just a few lowered corruption and higher taxes for upper-level technologies.

--Tax income increases per level as well.

--Troop Upkeep increases and recruitment greatly with Imperium, so it is advised that one has quality troop production centers and use either replenishment or troop merges if replenishment is low.

--Morale and movement range increase with imperium, but the loss of income due to corruption will be your biggest burden.

--The mod aims to keep Imperium 9 empires' income at about 40-60K per turn for faction with 12 or so armies that has several resource nodes and robust trades.
Credits to the creators of all the prior Imperiums mods. I have tried them all to help me find the balance levels for this mod.
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What increases imperium?
I prefer if techs, buildings and wealth were the primary determinants, but that will conflict with too many mods.
I left Vanilla prestige points as is.
Territories and vassals are the strongest determinants of prestige points which determine imperium.
A modified fame_table triggers the imperium increase.
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You can introduce this mod at any point in your campaign.
If this causes a drop in imperium there is an easy workaround to fix a bug that sometimes appears.
Basically, you need to reload a version of the mod with only 7 imperia if this rarity happens.

My recommended Imperium level 9 mod that where prestige points comes only from conquest and vassals:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663854212

Help those improving Attila

LS collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420203491
1 Comments
Smaug 11 Mar @ 5:56am 
Interesting mod, would be cool if the new levels had thematic names as well.