Stellaris

Stellaris

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Tags: AI
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26.558 KB
6 Feb, 2019 @ 10:32am
28 May, 2021 @ 1:58pm
13 Change Notes ( view )

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More Aggressive Personalities

In 1 collection by TechSY730
Multiplayer Mod List
40 items
Description
Tired of Devouring Swarms not devouring much? Tired of Determined Exterminators being lazy about exterminating. In general, empires that are supposed to be scary being mostly a roadblock of blocked borders and not much else. This mod attempts to fix this.

This mod increases the aggression of various "supposed to be aggressive" AI personalities, but without making them suicidal like Metalheads are (aka, the changed personalities will still mostly only take fights they think they have a good chance of not losing). This means if an AI is falling behind due to it derping its economy, it still will play passive. To fix that, you will want an AI mod or a difficulty customization setting (AI bonuses) mod.

This version is also compatible with Glavius AI (since Glavius doesn't change the personalities)

For a version that is compatible with Starnet AI, take a look at the Starnet AI version


Note: This mod is not compatible with Spacedock: Adaptive AI Ship Design, as that mod quite heavily modifies personalities.
Nor is it compatible with compatible with Ethics and Civics Alternative.

Overrides file:
common/personalities/01_fallen_empire_personalities.txt

The changes are:

evangelising_zealots: aggressiveness 1.25 -> 1.5
slaving_despots: aggressiveness 1.5 -> 3.0 # Note they have a low bravery, so they will only pick on empires they significantly outpower
fanatic_purifiers: aggressiveness 2.0 -> 5.0
devouring_swarm: aggressiveness 3.0 -> 7.0, bravery 1.1 -> 1.15
exterminators: aggressiveness 2.0 -> 6.5
fanatic_befrienders: aggressiveness 2.0 -> 3.0

has_become_crisis: aggressiveness 2.0 -> 4.0

awakened_fallen_empire_spiritualist: aggressiveness 1.5 -> 2.5, bravery 2.0 -> 1.26
awakened_fallen_empire_materialist: aggressiveness 1.0 -> 1.5, bravery 2.0 -> 1.12
awakened_fallen_empire_xenophobe: aggressiveness 2.0 -> 5.0, bravery 2.0 -> 1.2
awakened_fallen_empire_xenophile: aggressiveness 0.5 -> 0.75, bravery 2.0 -> 1.17
awakened_fallen_empire_machine: aggressiveness 1.0 -> 1.5, bravery 2.0 -> 1.1

(bravery reductions are to keep the now more aggressive empires from becoming too suicidal)

For reference, metalheads have an aggressiveness and bravery of 10.0 (this is untouched by the mod, Paradox already did a good job making them suicidally aggressive)
5 Comments
forerunner398 28 May, 2021 @ 4:13pm 
thanks
TechSY730  [author] 28 May, 2021 @ 2:09pm 
@forerunner398 Updated for 3.0 now!
TechSY730  [author] 23 May, 2021 @ 10:56am 
I will need to check, but I suspect yes. Would be an easy update though.
forerunner398 22 May, 2021 @ 12:47pm 
Would this need a 3.0 update?
TechSY730  [author] 30 Jan, 2020 @ 11:56am 
Had to make an update, so had to update to 2.5 mod format