Shadowrun Returns

Shadowrun Returns

63 ratings
The Mystery of the Communicators (DISCONTINUED)
   
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Story Attributes: New Character, Import Character
Contains: Story
File Size
Posted
Updated
528.914 KB
29 Jul, 2013 @ 12:58am
29 Jul, 2013 @ 4:56pm
4 Change Notes ( view )

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The Mystery of the Communicators (DISCONTINUED)

Description
UPDATE: No longer working on this. Sorry.

This a reupload of The Mystery of the Communicators. The other one is invalid now. Sorry for the stupidity on my part. First time doing any of this. Thanks!

Some people seem to be having issues with Mystery of the Communicators showing up in SRR content folder. Restarting SRR after you subscribe is needed, and if that doesn't work, restarting Steam is a shot in the dark 'I dunno maybe that'll do something' piece of advice. Hope you all are able to play it.

You wake up in a mysterious room, alone, with no recollection of how you got there. Uncover the start of the mystery in the prologue to The Mystery of the Communicators.

This is a total WIP, and is the first piece of user generated content I've made for any game. That being said, please report any bugs to me, give suggestions, and if there's any spelling errors, let me know.

The game should last you anywhere from 15 minutes to an hour, depending. If you could tell me how long it took you to complete this, much thanks would be given.

Known bugs:

Walls don't line up. (advice on how to fix this would be much appreciated)

Character occasionally gets stuck in a running animation when going from the toilet to the comm. (no idea what the deal with this is)

Spelling errors (not really a bug, but a peeve)

I'm sure there's a few pieces of broken dialogue, but the two main quests work.

Finally, all story elements were written by me. Please don't use it (not sure why you would) without my permission. Thanks!

Popular Discussions View All (2)
4
30 Jul, 2013 @ 9:50pm
PINNED: Progress and plans
Ludovin
0
30 Jul, 2013 @ 12:20am
PINNED: What I'm Working On (In photos, with minor spoilers)
Ludovin
61 Comments
spaceninja80 7 May, 2023 @ 6:39pm 
no apology nece$$ary.
Ludovin  [author] 16 Feb, 2022 @ 5:01pm 
Yeah I think the idea was to have it start in this room and you slowly find out it's a shipping container which would result in you getting recaptured, waking up in a different place. I was almost 10 years younger when I had the idea though so who knows :)
Jackdaw Mask 8 Jan, 2022 @ 2:45pm 
Ah this was escape room thing? :O Well sad to hear it got discontinued, idea sounded fun
Vacien 4 Dec, 2014 @ 4:41pm 
Thats fine, thanks anyway
Ludovin  [author] 4 Dec, 2014 @ 2:51pm 
Sorry, I abandoned this project ages ago. I'll update it to represent that next time I'm able to get on. I wish I had the fortitude to keep working on it, but I simply do not at this time in my life.
Vacien 30 Nov, 2014 @ 2:21am 
I'm having an issue, maybe im doing something wrong, maybe im not smart enough, I don't know, but everytime I open this game I do the sequence, go to sleep, wake up in a one square room, click the transition click a new character to import, then it just brings me to new scene with no load up, can someone help please? this is highly irritiating
Zane Grey 4 Feb, 2014 @ 8:12pm 
I LOVE unexplained room imprisonment puzzle stories. This is a superb start, and you simply must finish this for all of us. I agree with about all of the previously mentioned support.

The editor is frustrating at times, and the struggle with learning its facets has been tedious for me. I would like to compare notes some time. Specifically, you have a "director's note" option that I don't understand in the drain conversation. What is giving you a problem with linking options?

As for walls not lining up, there seem to be certain props that work better with each other than others. There are "corners" and "wall connectors" that are sometimes helpful. As it is without walls, it's very surreal and dreamlike. I wouldn't suggest changing anything about your walls as they are (or aren't, if you will).

Another option is stacking walls in the same space, to get the desired effect. This technique seems not recommended by HBS, but I can't imagine what problems it might cause.
Mike Yeah 30 Oct, 2013 @ 8:07pm 
Good start. Where's the finish? :)
Real Awesome 29 Sep, 2013 @ 7:19am 
Great start, I am looking forward to what this goes on. The "sir" thing has a point, but the urinal is filled over with something awful brown, so there is the explanation for "no normal toilet" *hrhr*

Anyway, continue please, I hope this will become a real decent story. The fine polishing when the basic frame is finished can be done anytime, the most important for me is in first place the storyline.
TrippleB 10 Aug, 2013 @ 5:03am 
Great little room - I loved how there was so much to explore in that tiny space. Really evoked a sense of mystery and danger. Can't wait to find out what you do with this.