Shadowrun Returns

Shadowrun Returns

The Mystery of the Communicators (DISCONTINUED)
61 Comments
spaceninja80 7 May, 2023 @ 6:39pm 
no apology nece$$ary.
Ludovin  [author] 16 Feb, 2022 @ 5:01pm 
Yeah I think the idea was to have it start in this room and you slowly find out it's a shipping container which would result in you getting recaptured, waking up in a different place. I was almost 10 years younger when I had the idea though so who knows :)
Jackdaw Mask 8 Jan, 2022 @ 2:45pm 
Ah this was escape room thing? :O Well sad to hear it got discontinued, idea sounded fun
Vacien 4 Dec, 2014 @ 4:41pm 
Thats fine, thanks anyway
Ludovin  [author] 4 Dec, 2014 @ 2:51pm 
Sorry, I abandoned this project ages ago. I'll update it to represent that next time I'm able to get on. I wish I had the fortitude to keep working on it, but I simply do not at this time in my life.
Vacien 30 Nov, 2014 @ 2:21am 
I'm having an issue, maybe im doing something wrong, maybe im not smart enough, I don't know, but everytime I open this game I do the sequence, go to sleep, wake up in a one square room, click the transition click a new character to import, then it just brings me to new scene with no load up, can someone help please? this is highly irritiating
Zane Grey 4 Feb, 2014 @ 8:12pm 
I LOVE unexplained room imprisonment puzzle stories. This is a superb start, and you simply must finish this for all of us. I agree with about all of the previously mentioned support.

The editor is frustrating at times, and the struggle with learning its facets has been tedious for me. I would like to compare notes some time. Specifically, you have a "director's note" option that I don't understand in the drain conversation. What is giving you a problem with linking options?

As for walls not lining up, there seem to be certain props that work better with each other than others. There are "corners" and "wall connectors" that are sometimes helpful. As it is without walls, it's very surreal and dreamlike. I wouldn't suggest changing anything about your walls as they are (or aren't, if you will).

Another option is stacking walls in the same space, to get the desired effect. This technique seems not recommended by HBS, but I can't imagine what problems it might cause.
Mike Yeah 30 Oct, 2013 @ 8:07pm 
Good start. Where's the finish? :)
Real Awesome 29 Sep, 2013 @ 7:19am 
Great start, I am looking forward to what this goes on. The "sir" thing has a point, but the urinal is filled over with something awful brown, so there is the explanation for "no normal toilet" *hrhr*

Anyway, continue please, I hope this will become a real decent story. The fine polishing when the basic frame is finished can be done anytime, the most important for me is in first place the storyline.
TrippleB 10 Aug, 2013 @ 5:03am 
Great little room - I loved how there was so much to explore in that tiny space. Really evoked a sense of mystery and danger. Can't wait to find out what you do with this.
Ludovin  [author] 5 Aug, 2013 @ 1:15am 
Oh man, that IS an issue with the speech. I must have put the sir in before I learned about contextual text. Sorry about that. As for the urinal: There's a text that eludes to it being broken (the sludge water when flushed) but I'll put a text in when I kick this cold that clarifies with 'The sludge begins to pool up at the bottom of the urinal.' to fully clarify that.

Differentiating male/female is one of the bigger pains I notice with modding this or any game, so I appreciate the feedback.
All the Good Names Are Taken 4 Aug, 2013 @ 2:18pm 
Just started, so if there is a good reason for this that will be revealed later, cool: I've got a female shadowrunner waking up in a room with a men's room-style urinal but no toilet. I suppose that this would be a problem for male shadowrunners also though.
She is also called "sir" by someone who mysteriously communicates with her, which, based on the conversation options, she apparently feels no need to correct.
Viscomte Earthcube d'Avrigny 4 Aug, 2013 @ 3:53am 
I withdrew my recent comment about the title because it was pointless meddling, and not constructive at all. Disregard.
NitemareSpecial☠ 3 Aug, 2013 @ 11:41am 
Nice story, but the game kinda bugs to a halt at the end.
DaSplintå 3 Aug, 2013 @ 1:44am 
very cool story! i´m really excited for the next episode! keep it up, chummer!
PhoenixNMGLB 31 Jul, 2013 @ 2:08pm 
Thanks for this, I hope you add more in the future - would like to see where this ends.
Eternalis 30 Jul, 2013 @ 5:00pm 
I think you did one of the best run actually available. I hope you'll make more chapters/levels!
Ludovin  [author] 30 Jul, 2013 @ 2:14pm 
Viscomte Herpderp d'Avrigny: First off, your name is cumbersome to write and I resent you for making me write it. Secondly, your post was very interesting to me, as while I was making it, I obviously didn't play it the way you did. It's really interesting to hear how you played it, as to me it was, put in conversation, test conversation, put in goals, test goals, put in item, test item and so forth. However, the fact YOU played it that way thrills me as that means, at least you, played it as an actual story, and were engrossed in that story.

The Wooden Man: Definitely need help with proof reading. Spelling has never been my strongest of categories, even if I can string a setence together alright. Friend me.
Ludovin  [author] 30 Jul, 2013 @ 2:14pm 
the.vagrant.werewolf: Right now, I'm not done with the room yet. The street idea is great, and I think that's pretty much what I'm doing with what will be chapter 2. I'm trying quite hard not to be overly ambitious, as I've done that with writing before and I simply get overwhelmed and quit halfway through. I'm working on the thing when I feel I have something worth writing or an idea worth implementing, rather than pushing to put out something for the sake of pushing out something. Thank you again for your kind words. Really, they're appreciated.

Ludovin  [author] 30 Jul, 2013 @ 2:14pm 
Oh man, I go to sleep and wake up and suddenly you all appear. Thanks so much for all the compliments, it truly means a ton to me.

johnny.killstring: Thanks a ton. That claustrophobic paranoia is something that I'm attempting to keep while slightly expanding the room. I tried using the original room and it simply got clogged to hell. Couldn't even walk around, haha. That's actually a good suggestion with the sleeping. The sleep option originally was there to simply move on before I learned to use goals, so that could certainly work. I'll try to put that in with the next release.

johnny.killstring 30 Jul, 2013 @ 12:36pm 
As far as establishing a tone, you're doing a phenomenal job. Lovecraftian weirdness, combined with a claustrophobic paranoia; honestly, it reminded me of Silent Hill: The Room.

I'll note that I mean this as praise - psychological horror is difficult, and that game, along with this module, rank among the few times I've reliably gotten that feeling from a video game.

A suggestion: maybe don't make sleeping available until the room's been explored? Let me explore before I get the option to move on, rather than telling me to.

Please, feel encouraged to continue.
doelamar 30 Jul, 2013 @ 12:16pm 
Can not wait to see where you take this good work so far.
AuldWolf 30 Jul, 2013 @ 11:39am 
I agree with what's been said. Ludovin, you're one of the most promising content creators thus far, this is why I offer you the following bit of advice from someone who's done this sort of thing in the past: Don't be too ambitious. Build up with a number of episodes, each which explore different aspects of Shadowrun, allowing every kind of character to have their power hour.

This way, you can build up things and eventually tie them together into a bigger content pack, adding overall content as you finish it. And you can continue that way, evolving until you're ready for more ambitious stuff. So, maybe next time, start with a street, but nothing too big. But yeah, I've seen many fall prey to their own ambitions, and thus their projects have fallen apart. So... be wary of ambition, and take it slow! It'll pay dividends.
Viscomte Earthcube d'Avrigny 30 Jul, 2013 @ 11:11am 
Having had time to sit with it, I'd like to offer some feedback that might be useful to you:
Having all the multiple options on several of the interactible points in the room caused me to partially explore one; then back out and partially explore another - until eventually (I believe) I had fully explored the room. I bounced around the room plumbing a little deeper each time, as I gathered more clues. This was very fun, as I was reluctant to plunge dangerously far down any one avenue, without gathering potentially applicable data from the other clues.
This was particularly noticeable in the difference between passive information gathering, and taking more direct action. I would listen and look, trying to keep myself relatively safe, before trying anything which might compromise my activities or safety.
It was a very fun tension to play against, so good job, well done.
St. Jabo 30 Jul, 2013 @ 7:04am 
Of all the UGC currently posted, this is by far the most intriguing. The imagery is great. I like that there is a wealth of things to inspect and that there's an air of genuine mystery. I'm looking forward to more.
Arcticfox 30 Jul, 2013 @ 3:35am 
Awesome stuff, keep working on it Ludovin! :D
Wodan 30 Jul, 2013 @ 3:33am 
Do you want any help with the spelling/grammar typos? (proof reading)
Nessonance 30 Jul, 2013 @ 2:42am 
It's a good start, and I'm keen to see what it grows into. I spent around 10 minutes exploring the room, if that helps.
Ludovin  [author] 30 Jul, 2013 @ 12:39am 
That was ridiculously kind. Thank you, it's really great to hear positive feedback.
Viscomte Earthcube d'Avrigny 30 Jul, 2013 @ 12:28am 
Best UGC so far, in my opinion, and it's barely even anything yet. I found more engagement and atmosphere in that first room than in any of the big ambitious campaigns so far. This was lovely and I gleefully await the rest.
This is exactly the kind of stuff I was looking forward to in UGC.
Ludovin  [author] 30 Jul, 2013 @ 12:17am 
Well, glad you're liking it so far. I'm making a 'Progression in photos' thread currently so I can share what I'm doing visually currently, without too much spoilage ;) Hope to see you around once I flesh it out some more.
Baleros 30 Jul, 2013 @ 12:15am 
Oh I did. The voices in the drain followed by the - you know what - I won't spoil it, was a very nice creep factor.
Ludovin  [author] 30 Jul, 2013 @ 12:12am 
Oh no problem, sorry I took it that way as well. Yeah someone was mentioning there seems to be problems with unsubbing at the moment. More troubling, there seems to be problems with updating files once they get a certain size. Gives us a timeout. Some odd issues going around, but it's still early into release. Hope you enjoyed the little bit I've made so far.
Baleros 30 Jul, 2013 @ 12:10am 
Oh I wasn't blaming you, xD Sorry if it came off that way.
Ludovin  [author] 30 Jul, 2013 @ 12:07am 
That's a Shadowrun problem, not a problem with my mod. When you subscribe to something, it tends to get stuck there.
Baleros 30 Jul, 2013 @ 12:03am 
I unsubscribed, no offense, Plan on getting it again once it's finish. My problem is.. It wont go away in my stories. Even searched in my steam/coomon folder to remove it after unsubbing and it's still there. Anyone have a clue how to get rid of it?
Ludovin  [author] 29 Jul, 2013 @ 8:21pm 
It does! Every little bit helps with the spelling.
kadagan 29 Jul, 2013 @ 7:23pm 
This is a nice start! It took me about 15 minutes I think..

I found two typos.. There was one in the opening screen (I couldn't take a screenshot, so I can't remember which word), and one when you look under the urinal. I hope that helps!
Ludovin  [author] 29 Jul, 2013 @ 5:56pm 
Thanks Mariposita! I'm working on the placement of items currently and then I'll begin making basic inspection items. From there, conversations, then the triggers. After that it just needs a one over and .2 will be ready. The second scene should be about twice as long as the first scene, so I expect to be done with it by Friday at this rate at the latest.
Mariposita 29 Jul, 2013 @ 5:34pm 
Took me about 15 minutes to complete; Look forward to future updates :)
Ludovin  [author] 29 Jul, 2013 @ 4:58pm 
For sure! I keep putting a thanks in but everytime I republish it gets taken out. Thanks a ton for the logo, bud.
OutLaw CptKillaGunz 29 Jul, 2013 @ 4:45pm 
WOOT! I got someone using a one of my custom logos. Sweeet!
Ludovin  [author] 29 Jul, 2013 @ 4:37pm 
Actually have an update ready now I realized. Just need to figure out how to get it working. Erg.
Ludovin  [author] 29 Jul, 2013 @ 4:32pm 
1,000 subs, holy hell. I should be getting a polishing patch out based on your reccomendations within the hour. You're all freaking me out.
avatarofvelius 29 Jul, 2013 @ 1:58pm 
I havent played it yet but im looking foreward to. but thanks a million for sharing your story with us! :D
Ludovin  [author] 29 Jul, 2013 @ 1:58pm 
Yeah that damnedable splash screen, haha. I thought I fixed it before, but when the first upload failed I suppose it reverted back. Ah well, will fix that now that I'm awake. Thanks Alerquiin.

And thanks for all the comments, I appreciate it.
Fishtaod 29 Jul, 2013 @ 1:32pm 
there are a few typing errors. one in the first loading screen and the second when hearing the music/voice..
doelamar 29 Jul, 2013 @ 1:30pm 
I love modders!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
nezherin 29 Jul, 2013 @ 12:48pm 
I´m goingo to play it. Thanks for doing this!
Kozzy 29 Jul, 2013 @ 10:41am 
Keep it up mate!