Starbound

Starbound

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Meet the Primatex
   
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10 Feb, 2019 @ 5:38pm
20 May, 2019 @ 2:16am
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Meet the Primatex

In 1 collection by TheTwilightDancer
Starbound mods
168 items
Description
Edit: The mod had some issues being used with the NPC Spawner + mod, and with the author's help, I foound out what the issue was. 000000 is a code for black that was used in my spritework, and it was rendered invalid, and parts showed up invisible when changing a color in the NPC SPawner. I fixed this issue by changing 000000 to 0b0b0b. The mod works fine with NPC Spawner now, but see the warning below for info on how to fix a player file, as existing players and NPCs will have black pixels in the tail because they are using the old code, player characters and crew members can be fixed by changing 000000 to 0b0b0b. I also decided to make my own version of Apex heads, and I fixed sprite issues with the feet in the sitting pose. Any mod that alters Apex bodies and heads will conflict with this mod as the game will only use one set of sprite sheets, keep that in mind. This will not interfere with any hairstyle and beard additions or changes to arms however.

My idea for this mod started from inspiration from EclipticWulf's Monkeypex mod. Also, thanks to ideas given to me by DrPvtSkittles and Hieru.Chan who created the Slime race https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=866175420&searchtext=slime+race , I figured out a way to make this into a pseudo-race mod. Hieru is able to make the Slime race have 2 different feet styles by making the feet a different color in the regular PNG image and then overriding the feet blob color with either the same color as the body (making the feet blobs show) or by making the feet blobs invisible (by putting a 00 after the color code) to make the feet appear without the blobs. I did this for Apex tails, so that some Apex are normal, and other Apex have tails. Tailed Apex are a subspecies created through Miniknog testing. (read the codex for info) These tailed Apex are nicknamed "Primatex". Also, if you want to spawn in the codex, it's apexhistory11-codex. Also look for special dialog I have added. I also replaced some other dialog with fixes and references to Primatex.

Warning: This mod won't corrupt your existing Apex characters or Apex NPCs, but they won't convert automatically to the replacement color palette code I am using in this mod to make some (but not all) Apex have tails. Only newly generated Apex players and NPCs will use the new code from the get-go. Apex players and NPCs that already exist before this mod was first installed will use the new sprite sheet but not the new color code, so they'll be given a black tail but this can be fixed. Use a player character unpacker and Notepad ++ and scroll to the bottom. The "BodyDirectives" code is what you are looking for. Next, create a duplicate Apex character (with this mod installed of course) that looks exactly like your main Apex and unpack it. Copy its "BodyDirectives" code and paste it over the body directive code of your main Apex character, save, and repack. This fixed it for one of my characters. For NPCs, this can be fixed by killing them and spawning new ones in with admin /spawnnpc commands. Spawn in some lava or something to kill them. If you want the program I use to unpack my characters, look here: https://drive.google.com/file/d/1fT57EnITrj4aFE-MdXHbt80aUa0C1v0v/view?usp=sharing

To use player unpack, open unpack, copy the name of your player save file, but leave out the .player bit, and ctrl V to paste it after "enter the filename of the character you want to edit" then enter. It'll make a backup of your player in case things go wrong, but make another backup regardless to be safe. Notepad ++ will let you edit your "edit me" version of your player. Use the "search" and "find" to look for "BodyDirectives". The one for your player is near the bottom of your save file, and replace 000000 with 0b0b0b. You can also do this with Apex crew members if they have tail sprite problems. You can also search the name of your crew member and it'll take you to the area where your crew member's data is. Any 000000 in their color code can be replaced with 0b0b0b. When done with edits on Notepad ++, overwrite your edit me file and run "pack" to repack your player, just paste the name of your player file (leave out the edit me and .player bits) and hit enter. Check to see if the changes show in game. Back up players before doing any kind of edit, if there are problems, I can fix it for you.


22 Comments
TheTwilightDancer  [author] 23 Oct, 2019 @ 11:15pm 
indeepj
Nope, what this does is alters the Apex data only so that some have tails, that and a few corrections to the pixel art to fix mistakes. I also changed one of the male beards to look better and did custom heads and emotes. There is also the codex and the added dialog. That's all the things this mod does, there wasn't a need of new dungeons as the Primatex are integrated with regular Apex. Hope you enjoy this regardless!
indeepj 23 Oct, 2019 @ 3:05pm 
Is There Other Stuff Here (For Example: Dungeons]?
TheTwilightDancer  [author] 27 Feb, 2019 @ 1:04am 
Zelia Vendit Whoopsie! It was a typo, my bad. XD It's supposed to be apexhistory11-codex, I will fix my description now. XD
TheTwilightDancer  [author] 26 Feb, 2019 @ 5:22pm 
Zelia Vendit It's possible I put the spawn command wrong in my description. When I get back into the game, I will spawn one in and let you know what I put.
Adriel Hayes 26 Feb, 2019 @ 11:06am 
I did try the spawn command for the codex after I got it to work(I did it manually, putting the files into the mod folder)and it still gave me a green cube. I dunno if I need to put the codex in separately but, just letting you know. Otherwise it's been great.
TheTwilightDancer  [author] 25 Feb, 2019 @ 7:41pm 
Zelia Vendit Ahh, you got it to work now? Good to hear! Let me know what you think and if you spot any problems, I shall try to fix them. ;) I am not sure if the new codex I added will spawn in Apex villages and dungeons but if it doesn't, I will try and figure out how I ca get it to spawn in those areas, but you can always spawn it in via spawn commands if you want it right away. ;)
Adriel Hayes 23 Feb, 2019 @ 10:33pm 
Nevermind I got it! Thank you so much for making this mod! :D
Adriel Hayes 23 Feb, 2019 @ 10:21pm 
I did go onto chucklefish forums and downloaded the mod .zip folder from there by the way, if you think that'll be easier.
Adriel Hayes 23 Feb, 2019 @ 10:18pm 
I'm looking in the downloads folder and it's empty, the only folder that's filled up is the content folder, which does have the .paks.
Adriel Hayes 23 Feb, 2019 @ 10:10pm 
I didn't you were going to reply! I'm so glad you did, I'll get right on that.