Tabletop Simulator

Tabletop Simulator

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Kingdom Death: Monster v1.5 + CE 2.0 (by KarateSnoopy)
   
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Game Category: Board Games
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
5.474 MB
10 Feb, 2019 @ 11:00pm
3 Apr, 2020 @ 6:25pm
6 Change Notes ( view )

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Kingdom Death: Monster v1.5 + CE 2.0 (by KarateSnoopy)

Description
If you haven't already check out MisterSlack's excellent KDM board. Its got a bunch of great features that go beyond this board.

If you want a similar automatic dice roller in MisterSlack's board, then check out my mod to MisterSlack board -- just download the JSON from google drive at https://github.com/jordanmchavez/kdm-tts/pull/2 and put it in your TTS saves folder at Documents\My Games\Tabletop Simulator\Saves. At some point this might go into MisterSlack board as a proper feature.

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This board based on Arbie's KDM board and adds the following features:
- New turn manger and dice scripting
- New 2 page manual viewer with full 1.5 manual
- Updated all cards & manual pages to CE 2.0
- White lion snips to grid
- Fixed save/load player wound sheet

The turn mangement and dice scripting reads player stats / equipment
and monster stats to calc dice rules.
Dice will highlight white upon success. Crit wounds will highlight red.
Only basic equipment stats are modeled.
You will need to manually handle advanced equipment rules, and AI cards

Credits:

Arbie - for his board. His board can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201203150

Varok - for new 1.5 manual scans from his board that can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=732819639

Maximo - for letting me borrow some code from his board that can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1284555889

Community Edition team - for all the hard work on CE 2.0. More info about Community Edition 2.0 can be found here:
https://www.patreon.com/posts/community-2-0-24122775

Arbie's board has the following credits:

Credits:
The Community Edition Team - I'm on it too!
Maximo1984 - For homebrew content, scans of various content, assets from his ultimate version.
Eskander - For the scripting used in this mod and I'm using his table as a base version for this. Generally, he's a top lad and has answered my queries politely.
Jozrael - Scripting Help
KarateSnoopy - Scripting Help
misterslack - Scripting Help
pow.rogue - Monster 3d scanning.
Brainfood - Monster 3d scanning.
akira007 - 3d terrain and 2d assets.
Cryptix - White Gigalion assets.
Fen - Homebrew content, variants.
DeliciousOrange - For the homebrew Ability card content.
aerouge and dmpmassive - The original Storm Knight homebrew nemesis.
TTS Anon - Original workshop submission and assets were uploaded by them.
Scanon - Scans for 1.5 rulebook.
Piidee Effer - Scans for the original rulebook and upcoming 1.5 rulebook cleanup.
Varok - Assets.
FragaholiC - d5 die.
Nogoth - For his workshop item introducing me to the game.
Same guys Eskander Credits - Wouldn't have it without you guys!
The Kingdom Death Team - Thank you all!

Popular Discussions View All (2)
8
2 Apr, 2020 @ 12:17am
End Round does not flip / refresh survival actions; to hit on knocked down
Marky Mark
2
31 Mar, 2020 @ 4:08pm
Monster Attack feature not working with non-white players
Marky Mark
87 Comments
Florian 29 Nov, 2022 @ 9:07am 
Hello,

I used to love playing your board but now I'm getting a bunch of import errors.

Can you help?
Thanks
KarateSnoopy  [author] 16 Mar, 2021 @ 2:51am 
Oops, I noticed my last comment has the wrong link. I meant to say:

You might want to check out MisterSlack's excellent KDM board at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112101994&tscn=1597459792
KarateSnoopy  [author] 14 Jan, 2021 @ 5:43pm 
Hmm, I recommend you see if those issues exist on Arbie's board which this is based off of:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201203150
if they is, bring it up there.

You might also want to check out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1652286924&tscn=1610674407 which is another great KDM mod.
Kenny 14 Jan, 2021 @ 5:33pm 
Thank you for developing this mod!

I discovered some gear cards which differ from the versions in the KDM wiki. For example, frail weapons, eg bone darts, break and can be repaired (mod) instead of being archived (wiki). The bone axe costs 2 bones (mod) instead of 1 bone and 1 organ (wiki). The Lion Headdress has 2 armor and a special +1 str effect (mod) instead of 1 armor and accessory keyword (wiki).

Wondering if these are errors or perhaps from pre-1.5 version of KDM? I find that I have to cross check the cards against the wiki to make sure I am playing the game correctly.
juzabro 12 Oct, 2020 @ 9:34am 
Thanks. I appreciate the time you've spent working on this and also responding to my questions.
KarateSnoopy  [author] 7 Oct, 2020 @ 12:54pm 
I make no claim that anything works in that hacked board. I haven't messed with this in a while. Probably be a while till I circle back to KDM dev.

In the meantime, I recommend Misterslack's unmodified board as he'll fix bugs with it if you hit any.
juzabro 7 Oct, 2020 @ 12:14pm 
When you go back to your campaign on your board, does the timeline and population work right?
KarateSnoopy  [author] 6 Oct, 2020 @ 3:27pm 
Ya import/export with Misterslack board is likely broken. Don't do that :)
juzabro 6 Oct, 2020 @ 2:37pm 
Specifically it says, "Error in Script (Spawn d10 die - 53cf34) function <startLuaCoroutine/coroutine_monitorDice>: chunk_3: (282, 12-58): attempt to concatenate a nil value
juzabro 6 Oct, 2020 @ 2:19pm 
Also tried to use the import export campaign and that does in fact fix the timeline and population problem, but results in an error when you try to auto roll the dice. Something about a nil value.