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I used to love playing your board but now I'm getting a bunch of import errors.
Can you help?
Thanks
You might want to check out MisterSlack's excellent KDM board at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112101994&tscn=1597459792
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201203150
if they is, bring it up there.
You might also want to check out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1652286924&tscn=1610674407 which is another great KDM mod.
I discovered some gear cards which differ from the versions in the KDM wiki. For example, frail weapons, eg bone darts, break and can be repaired (mod) instead of being archived (wiki). The bone axe costs 2 bones (mod) instead of 1 bone and 1 organ (wiki). The Lion Headdress has 2 armor and a special +1 str effect (mod) instead of 1 armor and accessory keyword (wiki).
Wondering if these are errors or perhaps from pre-1.5 version of KDM? I find that I have to cross check the cards against the wiki to make sure I am playing the game correctly.
In the meantime, I recommend Misterslack's unmodified board as he'll fix bugs with it if you hit any.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1652286924&tscn=1598648792
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Content to pick and choose from:
- 1.3 Core Game *
- 1.4 Patch
- 1.5 Core Game *
- 1.5 Lion Knight Patch
- Gorm Expansion *
- Lonely Tree Expansion **
- Spidicules Expansion **
- Flower Knight Expansion *
- Manhunter Expansion ****
- Slenderman Expansion **
- Lion Knight Expansion **
- Dung Beetle Knight Expansion **
- Sunstalker Expansion *
- Dragon King Expansion **
- Lion God
- Green Knight Armor Expansion **
- Challenge Scenario BETA
- Allison the Twilight Knight Promo ***
- White Speaker Promo ***
- Fade Promo ***
...
I'm trying to find the most definitive KD:M mod for TTS so I can get my online buddies to enjoy its beautiful brutality. I have the game physically but haven't been able to host any sessions because, y'know, C19...
Another random question, is there a hotkey to be able to do the "Search" action on a container or deck? It seems to be something i do a lot.
@Midas244, there is a helmet underneath the expansion buildings that reads settlement location gear when you mouse over it. Should be in there.
Quick question though: where is the Gorm and Spindiculous equipment the player can build? I can't find it in expansion adds. The buildings of all expansions are already on the table (not in the specific bags) but can't find the expansion gear anywhere. Can you help me find where the expansion gear is?
Thanks!
* Fixed bug where monster attack script would not work for non-white players
* Fixed bug where monsters and players could change facing on knockdown
* Added feature - knocked down monster will stand up on end of round