Rusted Warfare - RTS

Rusted Warfare - RTS

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Units Expanded [WIP]
   
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839.730 KB
12 Feb, 2019 @ 2:41pm
19 Apr, 2019 @ 10:51am
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Units Expanded [WIP]

Description
This mod aims to add more units (or possibly replace all of them) that fill tactical niches or needs.

Currently it contains only seven units:

-IFV

-SPAA

-AAV

-Fighter Jet

-Corvette

-Attack Helicopter

-Main Battle Tank

The IFV is a little fast tech 1 vehicle armed with a low damage high rof autocannon and a long range missile launcher.
It is less durable than a normal tank and costs more, but can see further too.

The SPAA is an anti-air tank, meant as an alternative to the missile tank.
It costs less, and is armed with two very fast autocannons.
It shreds air units easily, but can also fire at a heavily reduced damage on land units in self defense.

The AAV is an amphibious tech 2 vehicle armed with a grenade launcher and a light machinegun.
The machinegun offers some sort of defense against air vehicles and helps a bit against land, but do not expect it to rule the battlefield.
The Grenade launcher is the better weapon, dealing splash damage albeit with a limited range, and a minimum range
(The vehicle cannot fire on enemies that are touching it with the GL).
Being only slightly more expensive than the heavy tank, and capable of sailing the seven seas, it is a worthwhile choice if you prefer damage over range.

The Fighter Jet is a very fast tech 1 air unit armed with two air to air missiles and a machinegun.
The missiles are very, very powerful and have a rather long range. The machinegun is a sidearm, much less efficient at bringing down targets.
There's a catch: Missiles need to be reloaded after every two shots, and while health does auto-regen,the plane has very low health and can be brought down easily. On top of this, it requires a lot of micromanagementand knowledge to use, but if mastered becomes a powerful interception tool.

The Corvette is a tech 1 ship that is very well armed, cheaper than a battleship and comes with light air defense.
It has less health but is faster. The best part? It can also go on land, deploying it's treads.
On land it is a slow and cumbersome vehicle, but gains an edge over other early game vehicles.

The Attack Helicopter is a tech 2 helicopter that for a relatively high pricetag can attack ground and defend itself in the air. It's main attack is a flurry of unguided, inaccurate rockets that it can fire continuously at a very fast fire rate.
It also sports a chaingun that provides it with air defense, but i do not suggest using it as pure anti-air.
It has a high cost, can see further through fog, is not very armored, slower than vanilla helis, but provides good air support to ground units. Best used to escort a tank push as an air complement.

The Main Battle Tank is a tech 2 ground vehicle that has a relatively high pricetag.
It has a powerful cannon to attack ground units with, heavy armour, and mobility to spare. It is the perfect synergy of the tank warfare holy trinity, and the perfect unit to use as a mainstay for most of the game.
It is however completely undefended against air, so it needs AA support to stay alive.
This unit will likely be popular, and is a direct competitor against the Heavy Tank. Being faster, better armed and armored, but also more expensive, slower to build and lacking any sort of air defense, this is a choice left to the player.


Planned units:

Ground:

-Combat Engineer

-Tank Destroyer

-Tankbuster Mech

-Picket Mech

Air:

-Supermaneuverable Fighter

-ASUW Fighter

-Lightningbolt (Attack Aircraft)

-Blockade Runner

-Nimbus Gunship

Naval:

-Guided Missile Frigate

-Aegis (Air Defense Frigate)

-Battlecruiser

-Invasion Lander


Turrets:

-Coilcannon

-Cruise Missile Silo




8 Comments
2kamilos1 29 Jul @ 10:43am 
rip
Sinisterisrandom 9 Nov, 2021 @ 12:16pm 
got a name for the game your working on?
H1tSc4n  [author] 13 Mar, 2021 @ 1:11pm 
I plan on getting back to this mod, but currently i am developing my own game. I will most likely return to this as soon as that's finished.
Astrael 1 Jun, 2020 @ 11:18pm 
Really nice mod, i hope u still working on it.
Suggestion: add an expensive version of anti air tank that have both autocannon from SPAA and AA missile from missile tank (something like Tunguska in real life).
Thanks for the cool mod!
Nathan the Dwarven Shark 23 Dec, 2019 @ 4:43am 
Really good mod!
H1tSc4n  [author] 13 Feb, 2019 @ 10:46am 
Hello!
Incognito 13 Feb, 2019 @ 10:20am 
Hi, it's Bott from Discord
H1tSc4n  [author] 13 Feb, 2019 @ 2:06am 
All feedback is welcome!