Rusted Warfare - RTS

Rusted Warfare - RTS

Units Expanded [WIP]
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Update: 19 Apr, 2019 @ 10:51am

I am finally back!

Today's update is a balance update.

-IFV nerfed slightly. Now fires slower, and deals slightly less tow damage.

-Attack Helicopter's rockets now deal slightly less damage.

-SPAA's damage has been halved, as it was capable of shredding aircraft a bit too much.

Update: 27 Feb, 2019 @ 9:14am

-Sound update!

-Changed IFV autocannon sound to a custom one

-Changed SPAA firing sound to a custom one

-Changed fighter jet missile launch to a custom sound

Update: 20 Feb, 2019 @ 7:10am

-Corvette turrets now multitarget

Update: 20 Feb, 2019 @ 5:59am

-Fixed Fighter Jet being able to fire when landed

Update: 20 Feb, 2019 @ 5:43am

-Added Main Battle Tank

-Nothing else tbh.

-Oh right i realigned the Attack Helicopter's turrets.

-And the Corvette's turrets now turn faster.

Update: 19 Feb, 2019 @ 10:34am

-Added Attack Helicopter
-Balance tweaks: IFV HP increased, AAV HP increased, AAV machinegun now deals 2 damage.

Update: 15 Feb, 2019 @ 5:46am

Minor bugfix patch

Update: 14 Feb, 2019 @ 9:31am

-Added Corvette, balance pending

-Updated Fighter Jet sprite

-Fixed AAV building instantly

Update: 13 Feb, 2019 @ 1:14pm

-Added Fighter Jet

-Slightly increased SPAA rate of fire

-Fixed TargetGround on AAV

Update: 13 Feb, 2019 @ 10:46am

-Added AAV

-Increased IFV cost to 600
-Decreased IFV HP to 180

-Fixed visual bug for SPAA