Sid Meier's Civilization VI

Sid Meier's Civilization VI

147 ratings
Jam's Difficulty Mod
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
20.751 KB
15 Feb, 2019 @ 5:08pm
1 Jul, 2019 @ 11:34am
7 Change Notes ( view )

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Jam's Difficulty Mod

Description
(Compatible with the Gathering Storm update and should work with vanilla and the expansions.)

Note: The point of this mod is mostly to allow the player to be able to compete for land, pantheons, religion, tech, (and maybe even wonders) early on without having to take advantage of the AI's poor military strategy. Basically, to make playing peacefully viable, but also to prevent the AI falling way behind later on because of a lack of decent city planning. It's also mostly designed to be played on King and Emperor, with the option to boost it further if desired.

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Makes big changes to the difficulty modes.

AI players no longer get free units, settlers, builders, techs, or civics at the start of the game based on difficulty. AI combat buffs and barbarian camp gold scaling have also been removed. Instead, AI players get a boost to food, production, and gold that scales with difficulty level. As each AI player progresses through the eras, their boosts grow, allowing them to keep up a little better throughout the game.

15% extra production and gold per difficulty level above Prince
no extra starting food since the update to the current version
2% more food, production, and gold per new era per difficulty level above Prince
3% extra science and faith per new era per difficulty level above Prince (2% for culture)

(These numbers are subject to change based on feedback after testing.)
93 Comments
Jamifa  [author] 1 Apr @ 6:28am 
@Arcadian
No, they replace them. The mod is meant to round out the difficulty over time, so all the starting bonuses are removed. Any values mentioned are replacements to the original settings.
Arcadian 16 Mar @ 6:28am 
Are the extra bonuses on top of the default ones? That would mean the AI get 55% extra production and gold on King. They only need a bonus per era to keep up, since they are already strong in the beginning.
ThinkingNut 26 Jan @ 10:15pm 
Hello! This is an excellent mod. May I ask if it is compatible with RomanHoliday's AI Rework Mod and Balance and Resource Tweaks Mod?
Ghoulvarine 16 Jan @ 9:26pm 
People need to remove the <AffectsSavedGames> line from the MODINFO file so that saved games will retain the mod. I don't know when it started but apparently this is the fix for mods not loading on saved games.
Jamifa  [author] 12 Dec, 2024 @ 7:05am 
Haven't checked this in a while.. People having trouble with the mod not working seem to be experiencing issues with mod conflicts or something like that. All this mod really does, if I recall, is remove some things in an XML file to remove AI starting units and such, and modify another XML file to add per-era bonuses for AI. I'm not sure how any game update would conflict with it to such a degree that it breaks the game completely. A possible issue is that a file may need to be altered to be flagged that it works for certain expansions - I do remember that cropping up in the past and all I had to do was add a line that says it's compatible.

It appears that there are still some people using the mod just fine, which is a good sign.
gattacieca 3 Dec, 2024 @ 5:27am 
this is all ive ever wanted
Lohikäärme 24 Sep, 2024 @ 3:14am 
I must say, this is EXCELLENT!

smoothing out the AI bonuses is a brilliant idea, and though I have not tested it yet, the premise is very promising! I always disliked that AI only got their massive bonuses in the beginning, making it impossible to build early thematic wonders, while making the end game a tedious slog when you've caught up and were ahead.

with this mod, hopefully, I have a fair chance of building that Wonder, while also having a more interesting end game!

Thanks a lot for the work you put into this!

Despite other comments, to my surprise the mod does seem to work, September 2024. Played a few turns, saved the game, exited and loaded it up without any issues. I only have the base game and do not have any other unofficial mods installed.
Starfire512 14 Dec, 2023 @ 6:45am 
Sad to see this is not working. It is perfect for what I want.
Bearsfan 6 Apr, 2023 @ 12:33pm 
Was a good mod. No longer works after Winter 2023 Patch... Initial startup will work, but breaks when you try to load save games.
Zakar 2 Feb, 2023 @ 8:17pm 
does not work can't loud save games