Garry's Mod

Garry's Mod

46 ratings
Koppa Player Model + NPC
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
44.702 MB
16 Feb, 2019 @ 7:15pm
4 May, 2022 @ 3:20am
28 Change Notes ( view )

Subscribe to download
Koppa Player Model + NPC

Description
MYSTERY DUNGEON shiren the wandeier character Koopa

Addon type :
PlayerModel / NPC / Ragdoll

PlayerModel :
24
NPC :
32

  • With custom arm.
  • You can change the facial expression using bodygroups.
  • Recovery and optimization of close combat to NPC elements.
  • Apply the default bone so that it can be applied to vehicles.
    (It will become larger.)
  • Ear shape can be freely selected in bodygroups.
  • You can set the color freely in some player models.
  • Added toon rendering.
    As a result, the number of types has increased.

Tag : MYSTERY DUNGEON shiren the wandeier / koppa / furry / kemono / NPC / PM / P.M.

Addon illustration author / Addon modeling author : kuropadDB


===================================================================
Character

Character name:
Koopa

Note:
Itachi travels with Shiren.
It is a “narrative weasel” that can speak human language.
In the story mode scene, the conversation is advanced instead of Shiren.
14 Comments
Violent_Combustion 20 Jun, 2021 @ 12:08am 
Whoops I just carpet bombed the wrong npc...
TheRagingRodentGaming 17 Jun, 2020 @ 7:03pm 
i don't think iv'e heard of this before but... It's like a cute little hamster and it is now the best lil' floof ball iv'e ever seen ,OwO,
Eden 12 May, 2019 @ 11:16am 
This is really adorable.
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 8:06am 
@O RLY ?!
I think that I can use if the custom animation other than [wOS].:DOGEPAW:
O RLY ?! 18 Feb, 2019 @ 8:03am 
(even with custom animation ?)
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 7:01am 
To some extent, I corrected my arms, but I will make it clear.
The arm is due to the game system and can not be shortened.
This is common to player models.
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 6:01am 
@O RLY ?!
I tried variously, but I could not adjust the length of the arm.
However, by thickening it conversely, I think that it will become short by the illusion. (I'm checking with "hlmv" now)
O RLY ?! 18 Feb, 2019 @ 5:06am 
welp , i can't really help with the arm
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 5:06am 
@O RLY ?!
Classical animation can be used without problems. However, for some reason [wOS] can not be used. (In most player models I made, [wOS] why can not I use it):WhiteWolfHappy:
O RLY ?! 18 Feb, 2019 @ 4:58am 
and does he use classic animations ?