Garry's Mod

Garry's Mod

Koppa Player Model + NPC
14 Comments
Violent_Combustion 20 Jun, 2021 @ 12:08am 
Whoops I just carpet bombed the wrong npc...
TheRagingRodentGaming 17 Jun, 2020 @ 7:03pm 
i don't think iv'e heard of this before but... It's like a cute little hamster and it is now the best lil' floof ball iv'e ever seen ,OwO,
Eden 12 May, 2019 @ 11:16am 
This is really adorable.
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 8:06am 
@O RLY ?!
I think that I can use if the custom animation other than [wOS].:DOGEPAW:
O RLY ?! 18 Feb, 2019 @ 8:03am 
(even with custom animation ?)
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 7:01am 
To some extent, I corrected my arms, but I will make it clear.
The arm is due to the game system and can not be shortened.
This is common to player models.
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 6:01am 
@O RLY ?!
I tried variously, but I could not adjust the length of the arm.
However, by thickening it conversely, I think that it will become short by the illusion. (I'm checking with "hlmv" now)
O RLY ?! 18 Feb, 2019 @ 5:06am 
welp , i can't really help with the arm
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 5:06am 
@O RLY ?!
Classical animation can be used without problems. However, for some reason [wOS] can not be used. (In most player models I made, [wOS] why can not I use it):WhiteWolfHappy:
O RLY ?! 18 Feb, 2019 @ 4:58am 
and does he use classic animations ?
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 4:57am 
@O RLY ?!
In order to match with the vehicle, we also have a human model player model.:box::gmod::DOGEPAW:
However, the human size of most player models I made is huge than normal size.:DOGEPAW::WhiteWolfInterset:
O RLY ?! 18 Feb, 2019 @ 4:34am 
does this playermodel have the size of an human ?
kuropadDB ᴶᴾ  [author] 18 Feb, 2019 @ 2:54am 
@Pokechester
It is the specification of the player model.
Even though we made a lot of player models, we could not cure it.
Pokechester 17 Feb, 2019 @ 10:55pm 
The arms are weird af, lmao