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EspAion - Spanish Font Roboto18
   
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17 Feb, 2019 @ 1:13pm
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EspAion - Spanish Font Roboto18

Description
EspAion - Spanish Font Roboto18 for ATLAS.

Extrae el contenido del archivo en la carpeta "...\ATLAS\ShooterGame\Content\Localization\Game\es\".
Edita los parámetros de LANZAMIENTO del juego desde STEAM añadiendo la opción "-culture=es".

IMPORTANTE
Para la correcta visualización de las fuentes, es importante que se borren TODOS los archivos "ttf" en la carpeta "...\ATLAS\ShooterGame\Content\Localization\Game\es\". El archivo "Roboto18.uasset" es la corrección de una de las fuentes para que no muestre "cuadrados" en lugar de las letras específicas del alfabeto español.
14 Comments
EspAion  [author] 6 Dec, 2019 @ 5:55am 
¡Buenas!
No sé si seguirá igual, pero cuando jugaba tenían la costumbre de "no volcar" en el archivo locres los textos nuevos que iban introduciendo con cada actualización... por lo que se hizo imposible seguir actualizando :(.
Krerion 6 Dec, 2019 @ 5:36am 
Buenas, me gustaría continuar con la traduccion de este juego pero no se como modificar el archivo .locres. Te he mandado un mp por el foro de atlas. Agradecería si pudieras ayudarme.
Picapinos 1 Aug, 2019 @ 5:37am 
Muuchas Gracias :)
Katranius 27 Feb, 2019 @ 1:25pm 
Thank you, we will draw. Although I have done differently, but the font had to be changed.
EspAion  [author] 27 Feb, 2019 @ 12:54pm 
Hi again!
I used the paint.net app to opened it. I added a second black layer to see the letters clearly.

For the spanish letters, I took the original "A" for example, I copied it with the select tool and then I pasted it on the localization of the "Á"; later I added the "´" to the "A" coping/pasting a similiar symbol.

PD. When you finish editing the TGA, remember to "delete" that second layer or the font its not going to be ok before UPDATE ALL from UE.
Katranius 27 Feb, 2019 @ 9:46am 
About editing TGA ... In the picture there are white blurred letters on a transparent background. How can something be changed there? :)
EspAion  [author] 27 Feb, 2019 @ 4:15am 
Hi Katranius!

You have to edit the Roboto18.uasset that comes with the DevKit in this folder:
ATLAS_DevKit_v12.0\Projects\ShooterGame\Content\OldAssets\UI\HUD

In the UnrealEditor, look for the original file and open it (EDIT).
*First, you have to EXPORT ALL (creating a file named Roboto18_Page_0.tga). Put it on a different folder.
*Then you have to edit that TGA with a paint app (to know where are the gaps you have to fill with your own language letters use some info from internet about the "position").
*Finally, UPDATE ALL choosing the folder you created that has your modified TGA.
EspAion  [author] 27 Feb, 2019 @ 4:15am 
PART 2
To be used in game, you have to right click on the uasset from the UE browser and choose "QUICK COOK SINGLE ASSET". When UE finishes to "cooked" it, look for the new file (in my case, I had to look for in " \WindowsNoEditor\ShooterGame\Content\OldAssets\UI\HUD".
Then take it to your gamedirectory and it is all done.

PD. I know that maybe is a little "tangled" explanation, but if you need more help, tell me again.
Katranius 27 Feb, 2019 @ 2:54am 
How did you manage to insert your font in *.uasset? I want to add my own, with the support of the Cyrillic.
Dosher_black_fish 23 Feb, 2019 @ 11:16am 
thanks