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No sé si seguirá igual, pero cuando jugaba tenían la costumbre de "no volcar" en el archivo locres los textos nuevos que iban introduciendo con cada actualización... por lo que se hizo imposible seguir actualizando :(.
I used the paint.net app to opened it. I added a second black layer to see the letters clearly.
For the spanish letters, I took the original "A" for example, I copied it with the select tool and then I pasted it on the localization of the "Á"; later I added the "´" to the "A" coping/pasting a similiar symbol.
PD. When you finish editing the TGA, remember to "delete" that second layer or the font its not going to be ok before UPDATE ALL from UE.
You have to edit the Roboto18.uasset that comes with the DevKit in this folder:
ATLAS_DevKit_v12.0\Projects\ShooterGame\Content\OldAssets\UI\HUD
In the UnrealEditor, look for the original file and open it (EDIT).
*First, you have to EXPORT ALL (creating a file named Roboto18_Page_0.tga). Put it on a different folder.
*Then you have to edit that TGA with a paint app (to know where are the gaps you have to fill with your own language letters use some info from internet about the "position").
*Finally, UPDATE ALL choosing the folder you created that has your modified TGA.
To be used in game, you have to right click on the uasset from the UE browser and choose "QUICK COOK SINGLE ASSET". When UE finishes to "cooked" it, look for the new file (in my case, I had to look for in " \WindowsNoEditor\ShooterGame\Content\OldAssets\UI\HUD".
Then take it to your gamedirectory and it is all done.
PD. I know that maybe is a little "tangled" explanation, but if you need more help, tell me again.