Stellaris

Stellaris

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(!Patch) Psionics Re-Expanded New Ship Classes Compatibility
   
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251.884 KB
18 Feb, 2019 @ 6:53pm
27 May, 2019 @ 3:10pm
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(!Patch) Psionics Re-Expanded New Ship Classes Compatibility

Description
A compatibility patch for using Psionics Re-Expanded and New Ship Classes

A version for Realistic Ships is also available here

If you find any errors or would like more support feel free to let me know down below :)
38 Comments
Cephalon Sithalo  [author] 22 May, 2020 @ 10:31pm 
Idk, unless they changed the coding responsible for the shipset. Which I cannot think of a reason to do that so should work :LotusFlower:
Arkenor 22 May, 2020 @ 10:30pm 
Will this work with Psionics Re-Re-Expanded?
Cephalon Sithalo  [author] 19 Nov, 2019 @ 7:32am 
You are very much welcome. Appologies that it took so long...
jhlatour 19 Nov, 2019 @ 2:46am 
Aw no lol. And thank you so much!
Cephalon Sithalo  [author] 18 Nov, 2019 @ 4:09pm 
(!Patch) Psionics Re-Expanded+New Ship Classes+Downscaled Ships There you go. Although it does admittedly have a couple lil issues that im aware of :LotusFlower:
Cephalon Sithalo  [author] 18 Nov, 2019 @ 2:30pm 
I just spent like 1.5-2 hours working on this only to realize I been working on the wrong parts... woooooo :steamsalty:
Cephalon Sithalo  [author] 13 Nov, 2019 @ 9:49am 
idk if reload assets command works for graphic files but I will :LotusFlower:
jhlatour 13 Nov, 2019 @ 8:10am 
So I went into each and every ship asset code and cut each size in half for all species in this mods folder, then reloaded assets but didn't see a change. Granted, I'm not the best at this lol. I also made sure it was in the exact area u were talking about. Maybe you will have better luck lol
jhlatour 12 Nov, 2019 @ 2:27pm 
Aw hey no worries, real life stuff comes first. Hang in there, I wish u all the best. I will for sure give that a shot, and will let ya know if I was able to make it work. And yes! ( ;
Cephalon Sithalo  [author] 12 Nov, 2019 @ 12:48pm 
Sorry work n relationship stuff.
But to let you know how to make it incase you wanna give it a shot.

u go into Downscaled Ships files for example _arthropoid_01_ships_entities.asset
and go to the shipsize with scale area

"scale = 0.35 #1.0

game_data = {
size = @corvette_scale
emissive_recolor_crunch = 2.0
}"

then you open the same file from this mod and add in that scale = 0.35 part for each and every ship for each and every race.

Idk if you can just change the size = @ part but I'll have to check on that later. I dont work tommorow so I'll see about doing all that "fun" then... Also I just relized that this needs update for Lithiods v.v