Sid Meier's Civilization VI

Sid Meier's Civilization VI

82 ratings
Calendar Adjusment
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
2.701 KB
21 Feb, 2019 @ 4:14pm
31 Jan, 2021 @ 11:35am
6 Change Notes ( view )

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Calendar Adjusment

Description
This mod adjusts the year that is displayed in game to better match the era the world is in (i.e. the modern era will start in the 19th or 20th century, not in the 1600s). Special Thanks to Olleus, as dissecting code from his mod "8 Ages of Pace" showed me how to make this mod.

The mod works by adjusting the number of years per turn for any given era; all science/culture costs are unchanged.
29 Comments
automatonLexicon 28 Mar, 2024 @ 4:07pm 
Can we get this to function with the historical speed mod? I'm in the ancient age but it's already 271 B.C.
Unoriginal Username 6 Mar, 2024 @ 11:26am 
The mode is changing the max turn limit to 384 on standard speed for some reason
L 15 Jun, 2022 @ 4:34am 
oops! it doesn't work with mod Harmony with Diversity v1.2 while on marathon game pace. it is 1602AD but still in classic era!!
Stoic political G 25 Apr, 2021 @ 10:08pm 
@timevdo @Dunkler In standard speed I noticed that sometimes and not always it reported the name of the dates of the correct great works like 430 AD for example. Epic speed and epic marathon bring May or January, not the correct date. This bug should be fixed, very useful mod, I gave points because I like the mod a lot. Adjust the dates for greater historical accuracy. The problem of the dates of the great works must be solved.
Monado 15 Apr, 2021 @ 3:28pm 
This mod changes max turn limit to 384 on standard speed, not 500 as is normal.
meda22 2 Jul, 2020 @ 2:21pm 
@timevdo Please, one question: When I enable this mod, I can see that max number of turns is changed - for example it shows 480 turns instead of 500 turns for standard speed... is it just UI error or is it making game "shorter"?
ZackAttack51801 17 May, 2019 @ 11:22am 
This is definitely an improvement to the ingame calendar. It was always a little weird when I'd be launching Mars colonies and making thermonuclear devices in the 1600s. At least the late 1800s and early 1900s is more accurate. Actually, in a smaller map, I once was lined up almost perfectly with real time due to a smaller empire which in turn meant a smaller science and culture output. All in all, this is a pretty great mod if one is looking for accuracy.
Moyocoya 9 May, 2019 @ 6:57pm 
@timevdo
You mean your mod is a kind of correlation table between two lists of number of years per turn ?
That is :
40 -> 20
20 -> 10
10 -> 5
5 -> 2
2 -> 1
1 -> 0.5 ?
Is this right ?
If so I have two questions :
- does this work whatever the game speed you choose ?
- what is the exact formula (or the correlation table) ?
Goldener Ibis 8 Apr, 2019 @ 10:26pm 
First of all: I love this mod.

I noticed through the later game that the great works are tagged to be produced in "January" oder "June" instead of real full dates like "1728" or something. At some point it is no longer possible to retrace when a great work was produced and which one is older than the other one.
maga_andreati 29 Mar, 2019 @ 5:15pm 
Just curious if this mod makes the graphics accurate... i mean, when i enter renaissance my traders transform from camels to trucks and my cities already have huge skyscrapers....