Sid Meier's Civilization VI

Sid Meier's Civilization VI

Calendar Adjusment
29 Comments
automatonLexicon 28 Mar, 2024 @ 4:07pm 
Can we get this to function with the historical speed mod? I'm in the ancient age but it's already 271 B.C.
Unoriginal Username 6 Mar, 2024 @ 11:26am 
The mode is changing the max turn limit to 384 on standard speed for some reason
L 15 Jun, 2022 @ 4:34am 
oops! it doesn't work with mod Harmony with Diversity v1.2 while on marathon game pace. it is 1602AD but still in classic era!!
Stoic 25 Apr, 2021 @ 10:08pm 
@timevdo @Dunkler In standard speed I noticed that sometimes and not always it reported the name of the dates of the correct great works like 430 AD for example. Epic speed and epic marathon bring May or January, not the correct date. This bug should be fixed, very useful mod, I gave points because I like the mod a lot. Adjust the dates for greater historical accuracy. The problem of the dates of the great works must be solved.
Monado 15 Apr, 2021 @ 3:28pm 
This mod changes max turn limit to 384 on standard speed, not 500 as is normal.
meda22 2 Jul, 2020 @ 2:21pm 
@timevdo Please, one question: When I enable this mod, I can see that max number of turns is changed - for example it shows 480 turns instead of 500 turns for standard speed... is it just UI error or is it making game "shorter"?
ZackAttack51801 17 May, 2019 @ 11:22am 
This is definitely an improvement to the ingame calendar. It was always a little weird when I'd be launching Mars colonies and making thermonuclear devices in the 1600s. At least the late 1800s and early 1900s is more accurate. Actually, in a smaller map, I once was lined up almost perfectly with real time due to a smaller empire which in turn meant a smaller science and culture output. All in all, this is a pretty great mod if one is looking for accuracy.
Moyocoya 9 May, 2019 @ 6:57pm 
@timevdo
You mean your mod is a kind of correlation table between two lists of number of years per turn ?
That is :
40 -> 20
20 -> 10
10 -> 5
5 -> 2
2 -> 1
1 -> 0.5 ?
Is this right ?
If so I have two questions :
- does this work whatever the game speed you choose ?
- what is the exact formula (or the correlation table) ?
Goldener Ibis 8 Apr, 2019 @ 10:26pm 
First of all: I love this mod.

I noticed through the later game that the great works are tagged to be produced in "January" oder "June" instead of real full dates like "1728" or something. At some point it is no longer possible to retrace when a great work was produced and which one is older than the other one.
maga_andreati 29 Mar, 2019 @ 5:15pm 
Just curious if this mod makes the graphics accurate... i mean, when i enter renaissance my traders transform from camels to trucks and my cities already have huge skyscrapers....
timevdo  [author] 29 Mar, 2019 @ 1:00pm 
The pace of the game is unaffected, only the year that is displayed in game and on the timeline is changed.
Yensil 29 Mar, 2019 @ 12:39am 
So just to be clear, this doesn't affect the pace of the game at all, but only adjusts the calendar to match whatever pace is set by the tech/civic development of the civs in game?
If so, this is long overdo. It's frustrated me since I picked up the series with Civ V that the calendar was completely unrelated to the actual pace of the game. Discovering spaceflight in the 1600's just feels wrong.
timevdo  [author] 27 Mar, 2019 @ 4:14pm 
No, @nana. The mod simply adjusts the number of years per turn so that the modern era will most likely coincide with the late 19th or early 20th century. If you are very far ahead or behind you will enter the modern era much earlier or later.
J 27 Mar, 2019 @ 4:08pm 
so no matter how many civs are beyond modern era, the modern era will always begin at turn where the year reacehes 1900?
Wobbey 26 Mar, 2019 @ 8:24am 
Glad someone made this separate from the pacing mod, didn't like everything that entailed.
Galileji 25 Mar, 2019 @ 2:38am 
Very interesting
weraptor 24 Mar, 2019 @ 1:36pm 
@changeling The early modern era is supplemented by the industrial era
Rabs Warren 24 Mar, 2019 @ 11:34am 
Thank you for doing this! The one nitpick I've had since civ 4 was the calendar never lined up. Very immersion breaking! gonna try this out now
timevdo  [author] 24 Mar, 2019 @ 11:26am 
An explanation to all who ask: The mod works by changing the number of years that elapse per turn for any given era. The science/culture cost for techs and civics is unchanged!
Supremax67 24 Mar, 2019 @ 10:14am 
@Moyocoya This MOD doesn't adjust research time, for that you would need something like the 'Plenty of Time' mod.
Heimeroth 24 Mar, 2019 @ 6:57am 
:ac7iradio:Bois...the mod simply changes date displayed for when choosing starting eras. i.e If you pick Modern era, the game starts in 1888 with the technology of the era. Nowhere in the description the guy states that he touches the technology tree at all. It's simply for aesthetics. :ac7iradio:
Doc Wufie 24 Mar, 2019 @ 6:03am 
What's the point exactly? I would be glad to have planes and tanks rolling around in 1200 while my enemies are still trying to sit on a horse.
Moyocoya 24 Mar, 2019 @ 5:03am 
In other words, what does this mod exactly changes ? How does it work ?
You know I have found a mod that fixes in a very simple and perfect way this calendar problem. The only disadventage it has : you need to play epic games (which fits to many people). So I'd like to have more details on this one :-)
Moyocoya 24 Mar, 2019 @ 4:54am 
@M1sf1r3
My question was not clear enough, it seems. The date will be related to eras. OK.
But will it be related to science and culture ?
M1sf1r3 24 Mar, 2019 @ 3:27am 
@Moyocoya, its the date not the research speed.
Moyocoya 24 Mar, 2019 @ 2:09am 
Does your mod prevent the discovering planes in 1320 ? Or rather does it prevent that the date is 1320 when one discovers planes ? Or does it only changes the relationship between the calendar and eras ?
Hazel Horse 24 Mar, 2019 @ 12:16am 
>i.e. the modern era will start in the 19th or 20th century, not in the 1600s

TBF, The 16th century is the the Early Modern Period.

The Early Modern Period ending around 1820, moving onto the Modern period.

Academically, anyway.
BuffaloError 23 Mar, 2019 @ 10:14am 
Um. This is amazing. Thank you so much. It is SO immersion breaking to be industrialized in the 1200s
Longhorn 11 Mar, 2019 @ 12:27am 
I am surprised nobody has commented on this mod. This is a really great idea and I have confirmed that it does work with GS. How exactly does this mod work? does it detect the tech advancements and determine the year based on that?