X4: Foundations

X4: Foundations

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Faction Enhancer - Econ AI Module
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146.816 KB
27 Feb, 2019 @ 12:00pm
28 May @ 12:45pm
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Faction Enhancer - Econ AI Module

In 1 collection by Mysterial
Faction War/Economy Enhancer
4 items
Description
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla behavior, not redesign the game, so in cases where Egosoft directly addresses an issue or topic, this mod won't mess with that.

This is the economy AI module. Features include:
  • Traders tend to use more of their cargo bay per run
  • Traders won't completely ignore wares that are bought above average price if the selling price is also high
  • Miners really won't enter enemy sectors for resources unless there is no other option
  • Rebuilt faction economy manager for deciding what modules/factories to build


The other modules are available here:
War Module
Economy Balance Module
Catchup Module
293 Comments
elsannaly 24 Jun @ 9:48am 
Is this mod compatible with SWI?
Mysterial  [author] 24 Jun @ 9:35am 
I don't test it. The game will continue to function, but the AI may have some (probably temporary) issues like forgetting about station builds in progress, weird war asset positioning and stuff like that.
Capt Polak 24 Jun @ 7:12am 
Is this save friendly if I want to disable the Faction Enhancer mods at one point?
Ever Universe 27 May @ 1:29pm 
Does this mod break the save if removed?
are these compatible with xenon hell?
Mysterial  [author] 25 Mar @ 4:43pm 
Not that I'm aware of. NPCs will build more/faster and have more/larger fights so that has an implicit performance impact but there shouldn't be any major performance difference.
DeBoet 24 Mar @ 1:35pm 
Is there any performance issues with these mods?
Vollhov 15 Mar @ 5:59am 
-Rebuilt faction economy manager for deciding what modules/factories to build
Is it possible to make AI stop building many stations in sectors where there are a lot of resources?
Sectors such as:
Unholy Retribution
Eighteen billion
Cardinal's Redress
Antigone memorial
Gaian Prophecy
And other sectors where there are a lot of resources.
KRT™coolrastaman 2 Mar @ 11:39am 
Try UI protection on
twisted-pixel 2 Mar @ 7:21am 
@Findlay then these are two separate issues, as the problem still persists with mine, and temporarily fixes when i take the captains inventory. I have way more mods than just this one though, so it's very probable it has nothing to do with this one, and i have no reason to believe it does. i do find it odd that there were two hindering the same obscure action though.