X4: Foundations

X4: Foundations

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Faction Enhancer - Catchup Module
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17 Mar, 2019 @ 4:06pm
20 Feb @ 10:01am
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Faction Enhancer - Catchup Module

In 1 collection by Mysterial
Faction War/Economy Enhancer
4 items
Description
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla behavior, not redesign the game, so in cases where Egosoft directly addresses an issue or topic, this mod won't mess with that.

This is the catchup module. It implements what in games is often known as "catchup logic" or "rubber banding" - factions that are losing their respective war(s) will gain a bonus to production to help them recover. For the normal factions, the bonus works exactly like workforce and stacks additively. If you have enough scanning to view production modules, you can see the faction's current bonus displayed in the map's production interface (see preview image)

For the Xenon, each of their sector groups is treated separately for calculations. Since they work in raw materials directly and don't have workforce, their bonus is to receive a discount on ships.

Currently, the maximum bonus value is +40%.

Factions that remain badly losing for a long time can also receive a support convoy from their home planet that will provide a temporary supply surge for ship building. The convoy can be intercepted by enemies.


The other modules are available here:
War Module
Economy AI Module
Economy Balance Module
199 Comments
SCARRIOR 29 Jun @ 3:32am 
Cheers
Mysterial  [author] 28 Jun @ 8:01pm 
The satellite targeting is in move.seekenemies.xml
SCARRIOR 28 Jun @ 7:42am 
I know you don't answer comments on the war module anymore, but I don't blame you, considering you made the mod for free and with your time, only for complainers to brew in the hellpits of the comment section lol.

But, I really like the war mod, but I really really don't like how enemies will destroy your satellites, and I was wondering, I was looking at the code, and if I set this to false, will they stop targeting my satellites?

<param name="satellites" value="true"/>

Cheers :)
Mysterial  [author] 7 Jan @ 10:38am 
You can add them to an existing game.
Wisp 7 Jan @ 10:18am 
Are all four mods save-game compatible? Or must I start a new game?
K.O.SAW 16 Sep, 2024 @ 12:56pm 
do they work with last version 7.10?
Reign 12 May, 2024 @ 11:15am 
I have an interesting request, if you have time to revisit these mods; war fatigue eliminating, or minimizing, the "patriotic surge", "panic" and "militarization of civilian manufacturing" bonus the factions receive if they're on the short end of the stick for too long by a threshold - which could be a long term reduction in bonus effectiveness, stacking against them as their time grows near, each sufficiently long subsequent period of being below the score percentile. It would be too much to ask to turn them into a minor faction like the Yaki or SCA after too long, but it's all ideas. The first one is really quite interesting to me, as it's nice to see the world evolve and power vacuums emerge.
Mysterial  [author] 26 Apr, 2024 @ 9:52pm 
Not currently, no. I'll update them when I get a chance.
Freelancer 26 Apr, 2024 @ 9:39pm 
Hi, Im sorry if this has been talked about somewhere, but are your four enhancer mods compatible with the 7.0 beta?
Mysterial  [author] 13 Mar, 2024 @ 4:25pm 
The resource scaling is mostly subtle and it doesn't do anything to ship building times, so there's a point where it doesn't even matter if they have resources or not.