Kerbal Space Program

Kerbal Space Program

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ESA Polar Outpost "Nordkapp"
   
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Craft
Craft Type: Base
File Size
Posted
Updated
359.631 KB
27 Feb, 2019 @ 5:00pm
26 Sep, 2020 @ 1:12am
8 Change Notes ( view )

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ESA Polar Outpost "Nordkapp"

In 2 collections by Juggernoob
Juggernoob Spacecraft & Co.
133 items
Surface Installations Collection
50 items
Description
July 12, 2020 Update:
- Good news! KSP 1.10 finally fixed the fairing problem, now it's safe to go EVA inside the dome!
- Minor re-design of interior.

May 25, 2019 Update:
Fixed mod-polluted solar panel. Lights now have a more comfortable warm hue. Inner ladder and lab hatch is still buggy, they work by chance, I don't know how can I fix them. Use the Mk2 lander hatch and teleportation chair if necessary.

"Reindeer" rover:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715796896

Version with delivery system:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1678919133

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Descriptions
As a crucial part of the ambitious Duna expedition program, "Nordkapp" is a compact self-sufficient surface outpost designed for long-term surface operations on Duna north pole. It shall first of all study the utilisation of Duna soil and water ice for sustainable life support, which would lay down the foundation of permanent Duna colonization.
The design features a 3D printed dome structure to be made of local materials. It shall protect the crew from hostile Duna weather, cosmic radiation and meteoriod threat. It’s named after the Nordkapp (North Cape) cliff in Norway well within the Arctic Circle, often referred as the northernmost point of Europe.

Key Features
- Compact and detailed all-in-one dome base with accessible interior.
- Self-sufficient: tested for continuous ISRU operation with solar power + fuel cell.
- Rocket fuel capacity = 0.76 Orange tank; 830 units of monopropellant, 1800 units of ore.
- Large room for growing food, storage or other purposes.
- Panels orientation optimized for polar regions.
- Has been successfully delivered to Duna north pole. (Lifter and skycrane provided separately - they make up a higher part count than the base itself.)
- Uninterrupted direct uplink to Kerbin, even at maximum Duna-Kerbin distance (not directly through Kerbol of course - that is impossible).

Design Notes
- I am aware that putting noisy ISRU system and flammable fuel tanks inside a habitation dome isn’t the best idea. I used to have 2 different domes and seperate panel arrays, it looked great and functioned great, but was laggy AF. So once again, I decided to make the compromise. Just imagine they have fancy isolation materials for section seperation.
- For sake of realism (food supply ect.), this outpost is designed for a small crew of 6 (2x3 professions). But it can hold maximum 23 if they stay in airlocks / control rooms ect.
- I like the dish antenna unit a lot. It can be adjusted in VAB by rotating the contained-inside octagonal strut and the nose cone. How I wish it could rotate on Duna.
- Duna north pole is not rich in ore. Choose landing spot wisely and ensure mining is possible.
- If used in non-polar regions, you may want to redesign the solar panel.
- Be careful when doing time-wraps and when Kerbals are EVA inside the dome. I recommend you save often because surface operations are always pretty buggy in my KSP, no matter what kind.
- In case you want to build some similar stuff with fairing: Use "interstage" fairing instead of one that closes itself on the top. A normal closed fairing is treated as one solid object, nothing will be allowed to get inside.

Known Issues
- Happend to me only once: the fairing loses its collision, so Kerbal won’t be able to walk on it, but will get through. This is very annoying but not lethal, they can always climb up und get back in. Reason unkown, maybe has something to do with buggy surface dockings.
- Faring becomes "solid" with no apparent reason, Kerbal going EVA inside the dome will cause serious problems in this situation. Always save before going EVA.

This is a brand new surface installation concept of mine, so any feedback or suggestion is welcome. Wish you enjoy and happy colonizing!

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100% Stock, 140 parts. Root part is the large fairing base.
38 Comments
Edward 30 Mar @ 7:07am 
please come to our lord and savior jesus christ, repent and ask forgiveness to him for your sins and tresspasses, only he saves, watch father spyridon ''the religion of antichrist'' pls
TrekStarLogic 22 Sep, 2021 @ 8:01pm 
Keeps exploding upon loading into game, even with unbreakable joints turned on
Cosmo44 4 Apr, 2021 @ 8:34am 
How can you get this on the surface ? ?
altair5010 2 Dec, 2020 @ 10:08pm 
EVEN THE SCP FOUNDATİON CANT THİNK OF THİS
altair5010 2 Dec, 2020 @ 10:04pm 
THİS İS GENİUS:steamhappy:
nannan7901 1 Apr, 2020 @ 3:25am 
自己做基地,一塌糊涂,但是自从我看了你的基地,感觉你真厉害:steamhappy:
xX_D34thPr1nc3ss_Xx 18 Mar, 2020 @ 3:28am 
I'm blue now!
Grim 29 Nov, 2019 @ 3:26pm 
How do you build bases like this? I’m still somewhat new to Kerbal, and I’m not sure how to build anything like this.
Juggernoob  [author] 7 Jun, 2019 @ 4:33am 
Hi ThreePounds, glad you like it! I always build the fairing first, without clipping into anything, I think it's the only way to make it work! Another technique is that I:
1. close the fairing around a small round part on the top
2. take away this part, then attach it back into place
3. The fairing now disappears
4. Ctrl+Z, so that the fairing reappears and the part disappears, but it can be added at will without influencing the fairing.
5. The faring is now "hollow" and independent.

Wish this helps!
ThreePounds 7 Jun, 2019 @ 4:23am 
Hey Juggernoob! Absolutely impressive base. The idea to use fairings to build free form shapes is ingenious and I wanted to test it myself. However, when I try to place them clipped into other parts the text turns orange preventing me from placing the sections. How to you circumvent this problem? I've tried the debug menu option for part clipping to no avail.