Rusted Warfare - RTS

Rusted Warfare - RTS

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LUNAR WARFARE
   
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Units: Units
Total Conversion: Total Conversion
File Size
Posted
Updated
2.304 MB
28 Feb, 2019 @ 6:59pm
16 Mar, 2022 @ 11:25pm
14 Change Notes ( view )

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LUNAR WARFARE

Description
You fight for control of the Moon! Lead your Lunar themed units into battle across the surface of the moon in this total conversion of Rusted Warfare.


Change Log:
- Added Mechs!
- Modified some sprites
- Minor balance changes

Mechs have been "Moonized", so all playable units now look and act like they should.


Change Log v2:
- Added the naval replacement: Space Ships!
- Added the Experimental Mech

The Naval replacement is here! what is it? Space Ships! now you can "Call Down" * your space ships from orbit to fight!

The Experimental Mech was an idea proposed by Discord user "NOVA" to make a super unit Mecha. It acts as a mech version of the experimental Buggy, though it can not attack air units.

Change log v3:
- Added new turrets:
Hyper Turret: a T-3 AA turret that trades raw damage for more missiles. good to counter laser defense or swarms
Flak T-2: a super powerful version of the Flak that shoots faster, shoots farther, and has a larger damage area
T-2 Artillery: added a Dual Railgun upgrade for the Railgun turret

- Added new buildings:
Repair bay t-2: doubled repair and build rates
Extractor T-4: Doubled Resource rate, increased hp, fairly expensive

- Modified some Units:
Railgun buggy has very long range now, perfect for countering other long range units.
Nerfed the Raider buggy a little
Plasma Mech now fires more shots, has greater range, and recharges faster.
Fabricators now are more expensive, like in vanilla.
Fixed some of the minor bugs with buildings

Notes:

I reworked the mod to now no longer replace the old units. this way online matches should be better. this does also mean though that survival will be with the default units. i will look into fixing this if it is a big issue.

Plans for the future:
i am currently working on other projects that will act as a sort of sequel to this mod with General Airon. But i do plan on adding some new stuff. mainly Lunar versions of the new turrets and units, as well as some unique turrets.

Balancing: I will need help with balancing, so if you feel something could use a buff or nerf, let me know!
29 Comments
Vulkan  [author] 20 Oct, 2023 @ 4:18pm 
on and off,
Bruticus09 13 Oct, 2023 @ 8:36am 
is this mod still being worked on?
Vulkan  [author] 13 Mar, 2022 @ 7:04am 
I did it! I got most of the units to no longer replace the originals! if there are any problems let me know.
Vulkan  [author] 10 Dec, 2021 @ 12:31am 
okay
[FOR] Reason 3 Dec, 2021 @ 3:25pm 
Completely understandable, no apology necessary, and thank you for pointing out a blindspot of mine as again, I could've been more clear in my first message... I'll keep following this in case it gets updated and if not that's cool too!
Vulkan  [author] 3 Dec, 2021 @ 12:52pm 
oh. sorry, yeah it is going to take quite a bit of work. i just haven't had the time yet to do it.
[FOR] Reason 2 Dec, 2021 @ 10:30am 
Thank you for the response and good question. I could have been more clear by using more plain language.

"on the horizon" is an expression that means "just imminent or becoming apparent"... in other words, is there a fix "coming soon" / "on the horizon"?

On July 3rd you replied to Galaxen04 about an issue and that is what I'm asking about :)
Vulkan  [author] 2 Dec, 2021 @ 9:44am 
Horizon?
[FOR] Reason 15 Nov, 2021 @ 11:59am 
any fix on the horizon?
Vulkan  [author] 3 Jul, 2021 @ 4:10pm 
huh, well just about every unit in the mod uses that. i'll investigate and see if i can't find a solution.