Rusted Warfare - RTS

Rusted Warfare - RTS

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LUNAR WARFARE
   
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Units: Units
Total Conversion: Total Conversion
Tiedostokoko
Julkaistu
Päivitetty
2.304 MB
28.2.2019 klo 18.59
16.3.2022 klo 23.25
14 muutosilmoitusta ( näytä )

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LUNAR WARFARE

Kuvaus
You fight for control of the Moon! Lead your Lunar themed units into battle across the surface of the moon in this total conversion of Rusted Warfare.


Change Log:
- Added Mechs!
- Modified some sprites
- Minor balance changes

Mechs have been "Moonized", so all playable units now look and act like they should.


Change Log v2:
- Added the naval replacement: Space Ships!
- Added the Experimental Mech

The Naval replacement is here! what is it? Space Ships! now you can "Call Down" * your space ships from orbit to fight!

The Experimental Mech was an idea proposed by Discord user "NOVA" to make a super unit Mecha. It acts as a mech version of the experimental Buggy, though it can not attack air units.

Change log v3:
- Added new turrets:
Hyper Turret: a T-3 AA turret that trades raw damage for more missiles. good to counter laser defense or swarms
Flak T-2: a super powerful version of the Flak that shoots faster, shoots farther, and has a larger damage area
T-2 Artillery: added a Dual Railgun upgrade for the Railgun turret

- Added new buildings:
Repair bay t-2: doubled repair and build rates
Extractor T-4: Doubled Resource rate, increased hp, fairly expensive

- Modified some Units:
Railgun buggy has very long range now, perfect for countering other long range units.
Nerfed the Raider buggy a little
Plasma Mech now fires more shots, has greater range, and recharges faster.
Fabricators now are more expensive, like in vanilla.
Fixed some of the minor bugs with buildings

Notes:

I reworked the mod to now no longer replace the old units. this way online matches should be better. this does also mean though that survival will be with the default units. i will look into fixing this if it is a big issue.

Plans for the future:
i am currently working on other projects that will act as a sort of sequel to this mod with General Airon. But i do plan on adding some new stuff. mainly Lunar versions of the new turrets and units, as well as some unique turrets.

Balancing: I will need help with balancing, so if you feel something could use a buff or nerf, let me know!
29 kommenttia
Vulkan  [tekijä] 20.10.2023 klo 16.18 
on and off,
Bruticus09 13.10.2023 klo 8.36 
is this mod still being worked on?
Vulkan  [tekijä] 13.3.2022 klo 7.04 
I did it! I got most of the units to no longer replace the originals! if there are any problems let me know.
Vulkan  [tekijä] 10.12.2021 klo 0.31 
okay
[FOR] Reason 3.12.2021 klo 15.25 
Completely understandable, no apology necessary, and thank you for pointing out a blindspot of mine as again, I could've been more clear in my first message... I'll keep following this in case it gets updated and if not that's cool too!
Vulkan  [tekijä] 3.12.2021 klo 12.52 
oh. sorry, yeah it is going to take quite a bit of work. i just haven't had the time yet to do it.
[FOR] Reason 2.12.2021 klo 10.30 
Thank you for the response and good question. I could have been more clear by using more plain language.

"on the horizon" is an expression that means "just imminent or becoming apparent"... in other words, is there a fix "coming soon" / "on the horizon"?

On July 3rd you replied to Galaxen04 about an issue and that is what I'm asking about :)
Vulkan  [tekijä] 2.12.2021 klo 9.44 
Horizon?
[FOR] Reason 15.11.2021 klo 11.59 
any fix on the horizon?
Vulkan  [tekijä] 3.7.2021 klo 16.10 
huh, well just about every unit in the mod uses that. i'll investigate and see if i can't find a solution.