ENDLESS™ Legend

ENDLESS™ Legend

Not enough ratings
FCFCitylords
   
Award
Favorite
Favorited
Unfavorite
TYPE: Extension
CONTENT: MajorFactions
Tags: UGC
File Size
Posted
Updated
1.934 MB
2 Mar, 2019 @ 5:09pm
26 Apr, 2020 @ 4:55am
19 Change Notes ( view )

Subscribe to download
FCFCitylords

Description
/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords)
Features:
Introduce 2 new mechanics:
City Population Impact and Outposts.


City Population Impact:
The cost of all boosters and plans got change.
Plans now cost (5 + Total Population (Normal/Bonus) + (Number of Node/6)) x 2
Booster now cost (10 + Total Population (Normal/Bonus) + (Number of Node/6)) / 2

In less mathematical term, the cost of plan got decrease for cities with a population of less or equal to 10, and increase once the population reach value above 10. Also, population bonus (from villages, but not other effect) count.
Example: In base game, 2 cities with 12 and 3 total population cost 15 luxuries and 40 influences points for 1st level plans
With the mod, they cost 13 luxuries and 35 influences points for 1st level plans

BUT, a single city with 26 population will now cost 18 luxury and 57 influences points, rather than 10 and 20.

Because of that changes, infected city got slightly changed :
The city don't lose all it's fortification anymore and once integrated:
Half of the infected city is added to the main city
The city don't have any effect on the empire-wide approval, and only inflict 25% of the approval penalty of a city.


Outposts:
All faction can now build out special "cities" that don't affect the empire plan much (1 population) and don't affect the approval at all.
You can build up to 1 outpost, or 2 with the Urkan Garrison Tech unlocked.
Their are 3 kind:
Trade outpost: Can only build trade related improvement. (The Road is free once unlocked)
Mining outpost: Can only build luxuries and strategics related improvement.
Military outpost: Can only build defense related improvement, special districts that act as walls and creates ships.

The first two can be transformed into a city at anytime (and a few turn wait)
Each faction start with one unlocked, and can build the other type with an era 3 tech.
Trade outpost: Wild Walker / Ardent Mages / Roving Clan / Drakken / Morgawr / Mykara
Mining outpost: Vaulter / Mezari / Forgottens / Allayi / Kapaku
Military outpost: Broken Lords / Necrophage / Cultists / Mykara


Two additional changes:
1) Razing now take 2 turn
2) City take a few turn to build up it's Militia (1/turn, except for the main city)
Both change are there to prevent cheesy tactics, and make building a new city something that need help and protection

3) Infected village now grant 1 pop to the main city.
Mykara needed the buff ^^


WARNING: New custom faction must pick it's outpost in the menu to get the free first one!
11 Comments
Xenouzik 11 Mar, 2023 @ 8:40am 
Hi, unfortunately mod breaks the bots. AI factions do not create settlers and can't create outpost. Was it intended to be multiplayer only mod?
Bucketsmith 12 Jun, 2022 @ 2:36pm 
To answer my own question; you get new units that behave like a sort of tsetsuke that deploys a city with a single purpose.
Anyways, using this with the last version of the game with ELCP makes it so a lot of the changes are in the UI, but not working. E.g. movement additions from techs don't work. And it also breaks any other source of movement addition. If I get the skills on my heroes, they don't actually improve movement.
Bucketsmith 14 May, 2021 @ 5:09am 
How do you build the outpost? Does it mark a territory as owned by you?
Jojo_Fr 24 May, 2020 @ 11:17pm 
I hope multiplayer community will start playing this great mod, especially for the Outpost feature. :)
LoverBoy 26 Apr, 2020 @ 10:35am 
Hey man, here to inform the icon is fixed.
Thank you for the quick fix much appreciated
GATC  [author] 26 Apr, 2020 @ 4:52am 
It's not that it's lost... it's just the the icon of the Outpost is right above it...
Damit!
I'll correct it right away...
LoverBoy 25 Apr, 2020 @ 10:45pm 
Hi just wanna inform with this mod on, the "Cannon Fodder" tech tree from "Necrophage" is lost. Is there a fix for this?
Jojo_Fr 18 Jan, 2020 @ 11:48am 
One of the best mod.
Very advanced but simple features (the Outposts).
Outpost are amazing.
I hope more players will test it in the multiplayer community!
Iceberg 27 Jun, 2019 @ 12:39pm 
Cool. Thanks again for the mods.
GATC  [author] 27 Jun, 2019 @ 12:00pm 
The tech that unlock all outpost don't grant a second slot.
The tech that add a new slot don't unlock all outpost
^^