Kenshi
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Use the Roads
   
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3 Mar, 2019 @ 8:25pm
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Use the Roads

Description
Increases road preference for the player faction from 0.3 to 0.6.

Back around the 0.95.x updates, the devs reduced the road preference for the player faction, meaning characters would pathfind over long distances in straighter lines. Personally I missed the older level, where if you issued an order from the map, the characters would make their way there sticking to lower/flat ground, and using the roads they find on the way, which meant they also tended to hop from town to town, and encounter fellow road users (and not wander so much into the wilds and straight through beak thing nests)

This means, for example, characters will walk around a mountain rather than bee-line straight over it in many cases.

Movement issued on the screen (as opposed to map) is still direct, so you can go off the trail and explore what's out there, of course, or issue a direct shortcut.

This is all personal taste - back on the old levels HEAPS of people complained, because the routes are sometimes odd (for example, Shark to Clownsteady does a straight S then W via the Slave Market, rather than the obvious, and shorter, SW, and the detour around the mountain range north of Vain is HUGE), but I always liked it. Made me feel my little characters are doing their best to find their way through the world, and feeling out the routes, following tracks, occasionally getting lost because they have the map upside down, and (realistically IMHO) not scaling a mountain if they can walk around it.

There's a little strangeness in the Great Desert because you can't see the roads, so your guys will just hit a seemingly arbitrary point then turn right abruptly. But you'll run into more caravans on the same track.

NOTE:
Some users have reported that this mod's effects persist through removing the mod, and importing the game. Seems odd that it'd survive importing, but if you find that's the case, you can delete this mod, and run your game once with this reset-to-vanilla-value mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3345667570 Easy fix.

If the change does in fact persist, then you shouldn't need to keep the reset mod installed either after saving the game.
Popular Discussions View All (1)
0
9 Jul, 2019 @ 3:00am
Nexus link
Taipan
65 Comments
jbra1  [author] 8 Oct, 2024 @ 11:15pm 
@Goosicorn: here is a mod that resets road preference, a simple fix: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3345667570
Goosicorn 7 Oct, 2024 @ 5:43pm 
yeah this mod definitely borks your game if used. and removing it destroys your save.
TheRandomFox 5 Oct, 2023 @ 8:29am 
@TheyCallMeVincenzo Genesis is a total overhaul mod. That type of mod generally does not play nice with any other mods because they alter so much of the game. Unless explicitly mentioned otherwise, or if there's a compatibility patch, you can always safely assume that any mod you're looking at is *not* compatible with Genesis.
ℱℛ𝒜𝒩𝒦 29 Aug, 2023 @ 3:09am 
the same, my character ran back and forth between "roads" too
Minecraft College Football Fan 2 May, 2023 @ 5:02pm 
Mod hard codes your game FYI, download with caution as you can't uninstall without a re-down loading the game.
D 4 Jan, 2023 @ 10:41pm 
CAUTION DOWNLOADING THIS MOD!
I HAVE UNINSTALLED THE MOD AND THESE DUMB TWINKS ARE STILL USING THE ROADS!
Sneak0r 22 Oct, 2022 @ 11:42am 
Finally! Only with this mod my Minions find their way to my new base building site location with just one move command. No more baby sitting, no more back and forth because the vanialla pathfinding seams to be stupid af!
Thanks for the mod!
Eshminima 5 Nov, 2020 @ 4:38am 
I remember when my Skeletons ran right through a Holy Nation city,
good times.
Mr. Anonymous 30 Oct, 2020 @ 11:48am 
I think a preference of .45 might be perfect but this is too restrictive for me.
TheyCallMeVincenzo 12 Aug, 2020 @ 10:43pm 
I don't think this is working with Genesis Overhaul. Any reason why?